
My favorite screenshot of all at the moment (as of Mar 27, 2007)
What screenshots and videos do you have for Super Monkey Ball 2?

Screenshot #1: 38 points in one inning at baseball
You've only got to wonder how I even managed to get 38 points in a single inning. Even with the computer level at 5, the hardest, getting 10 points in a single inning is nothing new. With such a massive score for me and race tracks for the computer (well, a scratch mixed in), there's no challenge in telling who's going to win. It does help if you study the game mechanics and exploit weaknesses, but even that doesn't guarentee a score. My previous record for the most points in a single inning before this was 18. This is more than double that! I have yet to see what happens when you get more than 99 points in a single game.

Screenshot #2: Very weird foul in baseball
I've actually had foul balls (from massive "foul shifts" I have) that go entirely out of the stadium revealing a large black void. This is very close, but I didn't quite get high enough or fast enough.

Screenshot #3: An out when it should be a foul
That ball is well within the foul area, but I get an out because "foul" wasn't declared and the ball didn't drop into the pockets.

Screenshot #4: The ground from getting tossed up at 2400 mph
Though it has only a 3% success rate on average (whether slow (600 mph) or fast (a bit beyond 4000 mph), this stage, bead screen, allows for the very fastest of speeds, so fast that you can get more than double the clipping range. This is roughly 10 miles high (or about 16.1 kilometers). 20 kilometers is the maximum clipping range or 12 3/7 miles. At this height, you can't even make out any of the details outside the large central circle and the reddish "Bad-boon" image. Even in the original image, you practically can't even see the stage since it's so small. You've only got to wonder how I can even land on it and make the goal with this sort of thing, considering the fact that it comes up so quickly and so suddenly. Yet, it's surprisingly easy if you know the trick. I even have proof of me actually landing and making the goal in the form of a video (see the links at the bottom for it). The "inch worms" stage (advanced stage 8) allows for the fastest (1350 mph on average) and highest (about 5 1/2 kilometers) with the greatest success rate (80% after learning the technique). Organic form (advanced stage 11) is the next best with 950 mph at best and a 20% success rate.

Screenshot #5: Perfect bowling game
When I say I'm a master at this game, I mean it. This is actually the fourth perfect I've had and it's not with baby, it's with Gongon. I've only been able to get perfects with Gongon (and regularly get 250 points in a single game).

Screenshot #6: Debug and fun things to do with it and Action Replay
When you think of Action Replay, you think of cheating. I don't actually see it that way. In fact, I actually see it as a way of adding more self-made challenges as some codes make easy things a bit more difficult but difficult things a bit easier. Sometimes, such as in this case, special challenges not available in any other way. What is this you may ask? It's SMB2's debug system. The Y coordinate is the height, my favorite. All coordinates are measured in meters. The ball is one meter in diameter. The speeds are in meters per frame. Multiply the value by 60 and you get meters per second. The speed is certainly well over 4000 mph, which is hyper sonic. What level is this? Well, it's not any of the 150 standard ones. It's actually hole 14 in the golf courses. Okay, so why isn't this designed like the golf courses with the usual flag indicators, distances, and power indicator? With stage select, I can play the levels with challenge-mode type rules. I've disabled the clock so I could have fun. How did I get this fast? Well, that's up to you to figure out, but I'll tell you that you'll need the moon jump cheat for Action Replay in order to do so and you can get it from Action Replay Central here. The "hover" code is useful and does help, but is not required.

Screenshot #7: Super Monkey Ball 2 - Odd way of doing the long slider stage
This is the weirdest way of doing the "long slider" stage, but it at least works. It does require great skill with falling (and if I can manage to land on the stage as shown in screenshot number 4, there's no joking about doing things like that).

Screenshot #8: Super high in space station world
Yep, I'm right out of the space station and you can barely even make out the stage. Pendulums is the hardest of the stages to getting tossed up and is fourth best. I have a 15% success rate and you only get about 750 mph straight up (right next to the speed of sound). It's enough to get knocked out of the space station.
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My videos at YouTube - below are videos considered special to me that use the XviD codec.
SMB2 - Super High in Bead Screen - (cheat used: stopping the clock) Ever wonder what things are like when going 2400 mph straight up and the views you get from the extreme height (10 miles high)? Sure that kind of speed would get you to your friend's house 10 miles away in the matter of a few seconds, but the wrong scaling in the game tells otherwise. This video takes you almost to the edge of the clipping as it's that high. Once I do get tossed up, do you think I can land on the stage again and actually make the goal (considering it's practically invisible due to the extreme height and that it comes up so fast (and a bug that causes random small speed changes))? The only cheat used was to stop the clock, otherwise I'd have ran out of time when just passing 1000 mph on the way back down. This way, you can get the full experience of the sheer speed. Video specs: 2 minutes, 27 1/3 seconds long, 29.97 fps, 6.62 MB (ZIP file - video itself is 6.94 MB), 428x300 resolution, AVI video format, XviD codec.
Footnotes:
None