Sonic 2 - Sonic waiting for the fox jumping into the spikes to drown
My favorite screenshot of all at the moment (as of Mar 27, 2007)


What screenshots and videos do you have for Looney Tunes Back in Action?


Looney Tunes Back in Action - Bugs Bunny under water due to a bug
Looney Tunes Back in Action - Bugs Bunny under water due to a bug


Screenshot #1: Bugs Bunny under water due to a bug
In one of the later levels, there's a way where I can, with great likelihood of success, get Bugs Bunny or Daffy underwater like this and the game not thinking they were underwater. Normally, Bugs Bunny would die as a result of hopping in, but if I can have him walk around like this, then the game, for some reason, didn't "register" the collision with the water. Bugs Bunny can roam around harm free in this area, but it's not possible to go out of bounds as far as I've seen. No cheats are even required to do this, just studying the game mechanics and exploiting a potential weakness that I found. This isn't the only bug I know of in the game.




Looney Tunes Back in Action - Daffy in a big fall to exploit a bug


Screenshot #2: Daffy in a big fall to exploit a bug
By jumping off from the water fall and using the attack button, you can fall right through the water without the game thinking you fell in. It succeeds 6 in 7 times with consistant timing.




Looney Tunes Back in Action - Daffy and Bugs both underwater due to the bug


Screenshot #3: Daffy and Bugs both underwater due to the bug
Due to the bug in this particular area, both Daffy and Bugs are under water, but the game isn't thinking that either of them are in the water. This is a very unusual view.




Looney Tunes Back in Action - Standing on the clouds well outside the level


Screenshot #4: Standing on the clouds well outside the level
Due to yet another bug I found, the clouds all around the level can be walked on. This makes for very unusual views and I can get here with Daffy the easiest, but I can still get Bugs Bunny here since I'm a master at making very tricky jumps. Most players wouldn't think it's possible to get Bugs Bunny over here no matter how hard they try, but having studied the game mechanics, I found a way to get Bugs Bunny over.




Looney Tunes Back in Action - Daffy near the edge of the clouds


Screenshot #5: Daffy near the edge of the clouds
By exploiting the bug mentioned in screenshot number 4, and walking in the same direction for almost a minute, I can reach the edge of the area. I'm used to seeing weird views like this.




Looney Tunes Back in Action - Daffy jumping off the clouds


Screenshot #6: Daffy jumping off the clouds
Just 1/30 second before impacting the ground well below the clouds, this is what it looks like.




Looney Tunes Back in Action - Bugs Bunny following along the clouds


Screenshot #7: Bugs Bunny following along the clouds
I'm now taking Bugs Bunny out onto the clouds. You may not see it that well, but if you look closely, you can see a small black spec in the top right area. That's Daffy standing on the clouds. That's my target area.




Looney Tunes Back in Action - Bugs Bunny on the clouds heading toward Daffy


Screenshot #8: Bugs Bunny on the clouds heading toward Daffy
It took me 6 to 8 tries to get Bugs safely on the clouds, but I managed to do so. A little to the right is where Daffy is.




Looney Tunes Back in Action - Daffy dizzy from a hit while both are on the clouds


Screenshot #9: Daffy dizzy from a hit while both are on the clouds
Here, I have both Bugs and Daffy on the clouds where Bugs attacked Daffy causing the usual cartoony-type stars to circle their head.




Looney Tunes Back in Action - Bugs diving toward the ground with his hammer


Screenshot #10: Bugs diving toward the ground with his hammer
By attacking while in mid-air the character constantly accelerates downward. This is Bugs Bunny looking back at that tower and within 1/30 second of impacting the ground.




Screenshots (Go to root page):
Bubsy 3D: 1-latest

Final Fantasy 2 (spoiler warning!): 1-10 | 11-latest

Final Fantasy 6 (spoiler warning!): 1-10 | 11-20 | 21-latest

Jumping Flash 1: 1-10 | 11-latest

Looney Tunes Back in Action: 1-latest

Sonic 2: 1-latest

Sonic 3 & Knuckles: 1-10 | 11-20 | 21-30 | 31-latest

Super Monkey Ball 2: 1-latest



My videos at YouTube - below are videos considered special to me that use the XviD codec. SMB2 - Super High in Bead Screen - (cheat used: stopping the clock) Ever wonder what things are like when going 2400 mph straight up and the views you get from the extreme height (10 miles high)? Sure that kind of speed would get you to your friend's house 10 miles away in the matter of a few seconds, but the wrong scaling in the game tells otherwise. This video takes you almost to the edge of the clipping as it's that high. Once I do get tossed up, do you think I can land on the stage again and actually make the goal (considering it's practically invisible due to the extreme height and that it comes up so fast (and a bug that causes random small speed changes))? The only cheat used was to stop the clock, otherwise I'd have ran out of time when just passing 1000 mph on the way back down. This way, you can get the full experience of the sheer speed. Video specs: 2 minutes, 27 1/3 seconds long, 29.97 fps, 6.62 MB (ZIP file - video itself is 6.94 MB), 428x300 resolution, AVI video format, XviD codec.

Footnotes:
None