
| Genesis - Bubsy* | ||
| Common specs | Special specs*** | Notes and comments |
| Name: Out Where the Lake Is (aka OWTLI) Source**: Levels 10 through 12 Length: 47.76327 sec Parts: 4 (I, 1, 2) Intro: Yes | Best speeds: 20%-90% (61-72%) Memorization: 100% Compatibility: 1800 Had since: mid 1994 Life time plays: 900,000-1,200,000 | OWTLI was prone to numerous speed-up and slow-down experiments on cassettes as it remained my top favorite song for nearly 12 years. I was able to listen to it for 22 days in a row, a record that remained untouched for over a decade. It was Winter Land followed by Battle Zone that changed that for good, more than doubling this record. As of Jan 14, 2007, it's now 5th most-liked. The intro has 3 parts, the last two being 8 measures long each with the first being only 1 measure, the longest known intro. The bass is what makes this song very well-liked and is best heard around 65% true speed. |
| Gamecube - Sonic Adventure 2 Battle | ||
| Common specs | Special specs | Notes and comments |
| Name: Green Hill Source: The "Green Hill" special level Length: 37.864 sec Parts: 2 (I, 1) Intro: Yes | Best speeds: 50?-120?% (60-110?%) Memorization: 60% Compatibility: 165 Had since: Aug 10, 2003** Life time plays: 10,000-25,000 | Sonic Adventure 2 Battle's general music for the levels is frequently into negative territory due to the usage of lyrics. That, however, doesn't stamp out any chance of worthy songs in the game. Although normally hidden until a major accomplishment is made, I had to use Action Replay to get the secret stage. Although I could just take out Sonic Mega Collection and get the similar song, it was from using the "moon jump" cheat allowing the character to rise up indefinitely high and I wanted to get up so high that the entire stage filled just 1/4 the width of the screen, the entire chunk of the scenery and the sky dome. Since no sound effects played, I was able to listen to the music and liked it 5 times better than that of Sonic 1's actual version so I easily added. I added the song to my collection while still going up higher and higher. The major downside to the song is that the drums are much louder than they really need to be making it difficult to hear the better parts (the string instrument in particular) having a serious negative impact on the compatibility. Special lapping* was also used for the song. |
| Name: Unnamed Source: Chao race entrance Length: 15.1032 sec Parts: 1 (1) Intro: Unknown | Best speeds: 80?-200?% (100?-180?%) Memorization: 5% Compatibility: 45 Had since: Sep 14, 2003 Life time plays: 500-2000 | Having gotten into many Chao races, even finding a few weaknesses/flaws with it, I frequently listened to the race entry theme. |
| Gamecube - Sonic Adventure DX | ||
| Common specs | Special specs | Notes and comments |
| Name: Mystic Ruin Source: Mystic Ruin adventure field Length: 107.63 sec Parts: 6? (misoriented) Intro: Unknown | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 4 Had since: Jul 11, 2003** Life time plays: 600-2000 | Only the part after the long-lasting high-pitched sound got me involved with this song, the part where there are no voices and the wind instrument plays for a bit. Almost all of the plays come from playing the game. It seems unusually high as I found a bug that was highly attractive, one of many in the game. At a certain angle/position, I could run up the slopes bordering the level and get up to the top with ease and I got involved with doing this for several hours on end. As a consequence to this, I was listening to the music for quite a while and from that good part, gained a small interest. It's the use of voices that drops the compatibility to almost nothing and the area with the long-lasting high-pitched sound (a mega -7.5 compatibility - quite destructive on how much I like the song). The entire game has no good music at all. |
| Gamecube - Super Mario Sunshine | ||
| Common specs | Special specs | Notes and comments |
| Name: Delfino Plaza Source: Delfino Plaza Length: 78.36696 sec Parts: 7 (all but 6) Intro: Yes | Best speeds: 50-100% (60-90%) Memorization: 15% Compatibility: 1020 Had since: Jan 5, 2005** Life time plays: 2000-8000 | Although not originally readily apparent, the rhythm is what made the song of interest. Part 6 is the only disliked part, solely because of the case where the loud vibration occurs, quite a bit louder than the rest of the song. |
| Name: Noki Bay Source: Noki Bay (climbing the cliffs, like with episode 6) Length: 96.83414 sec Parts: 7 (misoriented) Intro: Unknown | Best speeds: 80-130? (90-110%) Memorization: 0% Compatibility: 50 Had since: Jan 2, 2005** Life time plays: 750-1200 | Being too "soft", I didn't have much of an attraction to the song. It's when the wind instruments play (noticably louder than that of the rhythm) that cause the compatibility to go up. The rhythm is rather low in compatibility, the main thing that causes it to be low. I'm not fully able to determine if there's an intro or not. |
| Gamecube - Super Monkey Ball 2 | ||
| Common specs | Special specs | Notes and comments |
| Name: Go Sailing Along Source: Monkey Boat - expert course Length: 109.58067 sec Parts: 5 (I, 1, 3, 5) Intro: Yes | Best speeds: 60-110% (70-90%) Memorization: 30% Compatibility: 2080 Had since: Jan 11, 2007 Life time plays: 3500-5000 | Although I've had SMB2 for 3 or so years, and that I've never really liked Monkey Boat, I never knew about this song. Oddly enough, it was when I got the debug mode cheat for Action Replay that I first heard it via the debug menu. It was then the actual source from which it would normally play. This is one of the most unusual encounters. Since it's so new (and has been playing for 3 days at the time of writing this (Jan 13, 2007), much of the details aren't readily available. The compatibility seems to have stablized and the best speeds are almost set, but have yet to be fully determined. Given the high compatibility and the rather long duration, I'm expecting anywhere from 9,000 to 11,000 plays (calculated based on my theory) and would span into February. What made me find great interest in the song are the rhythm of the drums and measures 4, 8, and 12 of parts 1 and 3. Only parts 2 and 4 drop the compatibility down. At the time I listened to it, I thought of sailboats on a lake about 2 miles in diameter and thus how I got it's name. |
| Name: SMB2 Boat Source: Monkey Boat - advanced course Length: 96.82342 sec Parts: 3 (1) Intro: No | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 10 Had since: Jan 11, 2007 Life time plays: 5-10 | Like with the song "Go Sailing Along", I never knew about the existance of this until I got the debug mode code for Action Replay. With only the short-lasting first part of anything worthy, at 140 compatibility, the rest of the song is not liked, even going into negative territory. I only got the song because of the first part. Although the compatibility has yet to be determined, the second part helps a bit, but the third is where compatibility goes negative at -1.2 for the lowest. |
| Name: Target Zone Source: Monkey Target Length: 63.55612 sec Parts: 2 (all) Intro: Yes | Best speeds: 120-400% (160-250%) Memorization: 90% Compatibility: 1470 Had since: 2003 Life time plays: 12,000-18,000 | True speed and slower didn't sound all that good because the song was far too "inactive" (relaxing). Even double or triple the true speed wasn't the stopping point for the high end. I had to all the way to quadruple the true speed and is the only song that goes beyond 350% the true speed and still sound good. This huge range helps add to the play counts. I rarely play Monkey Target since I've otherwise mastered it with 25,000 points in a single-ball, 6-round game, almost the maximum possible (13,000 with a 3-round game). However, once I got the debug mode code for Action Replay, I got an interest in the intro, the only part of the song liked below true speed. This is one of very few songs liked all the way through almost equally. Part 2 is only a tiny bit better (just 1%), so close that it's very difficult to determine for certainty. |
| Name: Title Source: SMB2's title screen Length: 13.32724 sec Parts: 1 (1) Intro: Yes | Best speeds: 60-90% (65-85%) Memorization: 40% Compatibility: 1690 Had since: Jan 11, 2007 Life time plays: 5000-6000 | Until I got the debug mode code for Action Replay, I didn't have too much interest in this song, but I knew right away, I'd find it in my collection. Because I have yet to play it on my computer, many of the details are not available. Length and source as well as the intro and date since I had it are always obvious. |
| Name: World 4 Source: World 4 in story mode Length: 63.94434 sec Parts: 4 (4) Intro: Unknown | Best speeds: 70?-100? (Unknown) Memorization: 0% Compatibility: 11 Had since: Apr 24, 2003** Life time plays: 1000-1500 | I've never had any interest in this song until part 4 played and actually paid more attention to the song. The song is very dull hence the very low compatibility. A good chunk of it comes from the game itself and playing through expert challenge mode so many times (stages 41 to 50 in particular) - about 30% of it. I have had it playing on my computer for 2 or 3 days straight but that's about it. |
| Name: World 6 Source: World 6 in story mode Length: 84.64 sec Parts: 4 (I, 1, 2, 4) Intro: Yes | Best speeds: 70?-100% (75?-90%) Memorization: 35% Compatibility: 45 Had since: 2004 Life time plays: 1000-4000 | I didn't like world 6's music much for a while but part 1 pretty much told me I should add the song to my collection. Parts 2 and 4 are rather low but part 3 is much lower, a tiny amount above neutral. The very short intro does help some. |
| Name: World 7 Source: World 7 in story mode Length: 62.00339 sec Parts: 2 (2) Intro: Yes | Best speeds: 50-100% (65-90%) Memorization: 40% Compatibility: 260 Had since: 2003 Life time plays: 7000-11,000 | Although I didn't like the song at first, it was until the second part came with the series of identical eighth notes during the last 1/4 of the song that got me interested seriously boosting the compatibility. At 900 for the second part alone versus a small 70 for the first part, the impact is quite strong. As a result, I did special lapping* for the song to help increase the general compatibility but didn't like it as much as I was hoping for. |
| Genesis - Aero the Acrobat | ||
| Common specs | Special specs | Notes and comments |
| Name: Track 13 (unnamed) Source: Track 13 on the sound test Length: 33.93608 sec Parts: 3 (1, 2) Intro: Unknown | Best speeds: 50-100%? (60-75%) Memorization: 10% Compatibility: 50 Had since: 1998 or 1999 Life time plays: 700 - 4000 | With only parts 1 and 2 liked the most, due to it's catchy rhythm, I added this song for this. I've actually known about it for quite a while. |
| Name: Track 14 (unnamed) Source: Track 14 on the sound test Length: 34 sec*** Parts: 2 (2) Intro: No | Best speeds: 40?-100%? (50?-70%) Memorization: 0% Compatibility: 30 Had since: 1998 or 1999 Life time plays: 400-2500 | When I first heard this song, I had no interest in it. However, when I listened to the second part, it caught on but it would be a few years later before actually adding it to my collection. |
| Name: Track 20 (unnamed) Source: Track 20 on the sound test Length: 33.04342 sec Parts: 3 (2) Intro: Indeterminate | Best speeds: 35-80% (45-65%) Memorization: 25% Compatibility: 320 Had since: 1995 Life time plays: 15,000-50,000 | The first part is very bad and hurts the compatibility a lot. It was the second part that really got me into the song with all those sixteenth notes used. As a way to sort of remove the first part, I used special lapping* to loop part 2 more times to make the song's compatibility in the 700's, a huge change. I'm not able to tell if there's an intro to the song or not. |
| Genesis - Bubsy | ||
| Common specs | Special specs | Notes and comments |
| Name: Continue screen (unnamed) Source: The continue screen Length: 10.3 sec Parts: 2 (1) Intro: Nonlooping | Best speeds: 35?-100% (50?-80) Memorization: 90% Compatibility: 580 Had since: 1997? Life time plays: 1500-9000 | Although I otherwise never see continue screens in games, I only saw it because I encountered a bug with a death and was trying to find out how it was reproduced. Plus, the deaths are quite entertaining (cartoon-like), unlike most games. It was from finding bugs (and the game has plenty of these) and wanting the strange that I actually got the continue screen and easily caught on to the song. However, it was almost impossible to listen to on tapes and it was only until I got it on my computer that I actually got to listen to the song more than once in a short term or without the clicks in from having to use the pause button a few dozen times for a mere 2 minutes' worth. The first part especially helps the compatibility and sounds best at very low speeds. |
| Name: Desert Zone Source: Levels 7 through 9, after stopping the train Length: 41.5275 sec Parts: 2 (I, 1) Intro: Yes | Best speeds: 65 to 110% (80 to 100%) Memorization: 95% Compatibility: 1350 Had since: mid 1994 Life time plays: 300,000-600,000 | Desert Zone has a been a subject of experimenting as well, but no where near as much as OWTLI. When I first heard it, it quickly became a favorite but OWTLI shoved it off the side once I heard it. Desert Zone supports special laps*. The intro is just a single part as long as the second part is. The first part is twice as long and has two loops. Desert Zone's bass rhythm helps bump up the compatibility but the second part causes a large drop. |
| Name: Out Where the Lake Is (aka OWTLI) Source: Levels 10 through 12 Length: 47.76327 sec Parts: 4 (I, 1, 2) Intro: Yes | Best speeds: 20%-90% (61-72%) Memorization: 100% Compatibility: 1800 Had since: mid 1994 Life time plays: 900,000-1,200,000 | OWTLI was prone to numerous speed-up and slow-down experiments on cassettes as it remained my top favorite song for nearly 12 years. I was able to listen to it for 22 days in a row, a record that remained untouched for over a decade. It was Winter Land followed by Battle Zone that changed that for good, more than doubling this record. As of Jan 14, 2007, it's now 5th most-liked. The intro has 3 parts, the last two being 8 measures long each with the first being only 1 measure, the longest known intro. The bass is what makes this song very well-liked and is best heard around 65% true speed. |
| Name: Space Source: Level 16, the last level Length: 99.8424 sec Parts: 6 (6) Intro: No | Best speeds: 60? to 100%? (70? to 95%?) Memorization: 15% Compatibility: 20 Had since: Apr 27, 2001** Life time plays: 60-250 | The way the instruments are played during the first 5 parts is rather bad-sounding. Only part 6 caused me to add this song to my official list. I otherwise almost never play it due to the very low compatibility. I've actually known about the existance of this song just a day or two after OWTLI. |
| Name: Tree Climb Source: Levels 13 through 15 Length: 101.432 sec Parts: 8 (I, 1, 3, 5) Intro: Yes | Best speeds: 50-100% (65-90%) Memorization: 70% Compatibility: 110 Had since: May 28, 2001** Life time plays: 4000-10,000 | Although I've known about the existance of Tree Climb almost as soon as I got the game, It's not strongly liked, no where near OWTLI. It only gained popularity to me when I used the eggs near the very beginning of the level to get up extremely high and extremely fast on the way down (about 30 pixels per frame - it takes 64 pixels vertically to move the background vertically just one pixel to help compare - 60 frames per second) and doing this repeatedly. This was the only way this song was added to my collection. The intro exactly matches that of the first part - 4 measures. Only the intro and first part help the compatibility with parts 3 and 5 helping as well but not as much as the first. The time includes the intro. |
| Name: Village Zone Source: Levels 1 through 3 Length: 95.137 sec Parts: 5 (2, 4, 5) Intro: Yes | Best speeds: 60-110% (70-100%) Memorization: 80% Compatibility: 770 Had since: 1995 or early 1996 Life time plays: 50,000-110,000 | At first, Village Zone wasn't of much interest but once I recorded it on tape then slew it down during the second part, it caught on and became a favorite, but doesn't compete well at all with OWTLI. The intro is only one measure and not strongly liked. On occasion, today, I do listen to it, but it's quite rare and due to the low compatibility, much more than 500 consecutive plays is tough to come by although I've had runs of about 2500 or so. |
| Genesis - Ristar | ||
| Common specs | Special specs | Notes and comments |
| Name: Dancing Leaves Source: Round 1-2 Length: 80 sec*** Parts: 8 (2, 3) Intro: No | Best speeds: To be determined (To be determined) Memorization: 10% Compatibility: 130 Had since: 1998 Life time plays: 1000-2000 | Ristar is the only known game with so many well-liked songs. In fact, the music from every level except worlds 2 and 6, and there's still another one as well. Although no competition with Winter Land, Dancing Leaves is one of several well-liked songs in Ristar. It mainly caught my attention when I pushed the play button on my tape recorder part way causing the tape to play back at a faster-than-normal speed and strongly like the way parts 2 and 3 played. It was playing back about 50% faster than normal. However, I haven't played it on my computer nor bothered to actually crop the song into it's loopable form. |
| Name: Du-di-da Source: Round 4-1 after finishing the boss Length: 33.13344 sec Parts: 2 (2) Intro: No | Best speeds: 50-150% (60-110%) Memorization: 20% Compatibility: 530 Had since: 1996 Life time plays: 12,000-30,000 | Du-di-da is the second best song in Ristar, but a very distant second to Winter Land. I had interest in this song before the others (except Winter Land) and thus the earlier time since I've had it. Due to Winter Land be much better, Du-di-da was often left in the shadows. |
| Name: On Parade Source: Round 4-2 Length: 49.54668 sec Parts: 4 (4) Intro: No | Best speeds: 50?-120?% (60?-90?%) Memorization: 5% Compatibility: 300 Had since: 1998 Life time plays: 5000-8000 | On Parade is the fourth best song on Ristar, and a fairly distant fourth. It was only the last part of it that got me interested in the song. |
| Name: Round 1-1 Source: Round 1-1 Length: 83 sec*** Parts: 6 (2, 3, 5) Intro: No | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 120 Had since: 1998 Life time plays: 800-2000 | The music from Round 1-1 is one of the many in Ristar that are well-liked. Although it doesn't compete at all with Winter Land, it was worth adding and I first had it on my cassettes. However, I've otherwise never played it on my computer and thus the speed range has yet to be determined as OWTLI, Desert Zone, and Winter Land have shoved it quite far into the back end. It's also the reason I haven't bothered cropping it yet. |
| Name: Round 3-1 Source: Round 3-1 Length: 75.708 sec Parts: 5 (I, 2, 4) Intro: Yes | Best speeds: 55?-100?% (70?-90?%) Memorization: 5% Compatibility: 280 Had since: 1998 Life time plays: 3000-7000 | Round 3-1 wasn't immediately a favorite, but being a close fifth best in the game, but new found interest from parts 2 and 4 helped boost the compatibility enough to warrant the worthiness of spending time to crop it and make it loopable. Part 3, however, has a huge -5.5 affector on the compatibility taking out any chance of making even 500 (1500 is possible). |
| Name: Round 3-2 Source: Round 3-2 Length: 57 sec*** Parts: 4 (2) Intro: No | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 8 Had since: 1998 Life time plays: 100-500 | Being the second-worst song from the game that I've added to my collection, round 3-2 was not at all attractive. Part 2 helps some but not much. Due to the very low compatibility, I never got around to cropping it, but I have had it on my cassettes. Almost every one of the plays comes from playing the game itself. |
| Name: Round 4-1 Source: Round 4-1, upon starting Length: 16.572 sec Parts: 1 (all) Intro: No | Best speeds: To be determined (To be determined) Memorization: 15% Compatibility: 230 Had since: 1998 Life time plays: 4000-8000 | Round 4-1 only has a single part to it with otherwise no variation in the style of play at all. This, however, doesn't deter me from adding the song to my collection, the compatibility does that, of which is a sixth-place tie for the game. Although it has been cropped, I never had that much of an interest in it for determining the best speeds. |
| Name: Round 5-2 Source: Round 5-2 Length: 74 sec*** Parts: 4 (1) Intro: No | Best speeds: To be determined (To be determined) Memorization: 10% Compatibility: 230 Had since: 1998 Life time plays: 150-400 | Although quite a bit like Winter Land, it is no where near as good. Despite that, part 1 of the song is the only reason I had interest in it. Part 4 of Winter Land has the same favorite notes (only amplified further) as does part 1 of this song. It is a sixth-place tie for the best song in the game. |
| Name: Winter Land Source: Round 5-1 Length: 70.14954 sec Parts: 4 (all) Intro: Yes | Best speeds: 60-125% (85-115%) Memorization: 100% Compatibility: 1980 Had since: 1996 Life time plays: 120,000-300,000 | Winter Land, currently the fourth best song of all my songs and best in the game, was originally quite a ways behind OWTLI. Like OWTLI, it was often a "victim" of my experiments with tape recorders. If it wasn't OWTLI being experimented with, it was Desert Zone and Winter Land. It was during early 2006 that this all changed. Before listening to this song, my record was 22 days straight, held by OWTLI for over a decade. After getting bored of it, I had Winter Land playing for 27 days in a row. Winter Land is liked all the way through which has a considerable impact on the compatibility. Although some areas of each part get worse, other things within it counter this to balance it out. For example, part 3 lacks the favorite part best heard in part 4 (the string instrument), but the loudest instrument (a wind instrument?), especially at the end, counters it. Part 4 lacks everything but my favorite part which is clearly audible. |
| Name: Unnamed Source: While moving between planets Length: 36.56262 sec Parts: 4 (2) Intro: Nonlooping | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 340 Had since: 1998 Life time plays: 60-150 | Although not given any attention to over the years, probably because it wasn't of the looping type, a rarity for songs in these days, and Winter Land is liked over 5 times as much, I didn't listen to this song that much. It is, however, the third best in the game. |
| Genesis - Sonic 3 | ||
| Common specs | Special specs | Notes and comments |
| Name: Sonic 3 Extra Life Source: Getting an extra life Length: 3.02839 sec Parts: 1 (1) Intro: Nonlooping | Best speeds: 30-120% (40-100%) Memorization: 100% Compatibility: 720 Had since: Jul 2, 2006** Life time plays: 15,000-20,000 | I've preferred this game locked on with Sonic and Knuckles far more than this game alone, however, there are songs on this game not present with the full lock-on version of it, two of them even. Getting extra lives in these games is one of the easiest things for me. Even without extra lives, I can get through the entire 14-zone game on just the 3 you get at the start. The music from getting an extra life in Sonic 3 was of one of the greatest extra life sounds I've heard, even above many of my songs. I prefer this song at around half the true speed. |
| Name: Sonic 3 Invincibility Source: Invincibility powerup or transform into Super Sonic Length: 10.25027 sec Parts: 1 (1) Intro: No | Best speeds: 30?-120?% (40-110?%) Memorization: 80% Compatibility: 780 Had since: Jul 3, 2006** Life time plays: 11,000-15,000 | Like the extra life sound, I found interest in the invincibility with this game, most notably from having Super Sonic. The huge number of plays on my computer is what makes up a good chunk of the total plays. |
| Genesis - Sonic 3D Blast | ||
| Common specs | Special specs | Notes and comments |
| Name: Diamond Dust v1 Source: Diamond Dust Zone Act 1 Length: 72.36 sec Parts: 6 (2, 4, 5) Intro: No | Best speeds: 50?-? (60?-?) Memorization: 5% Compatibility: 90 Had since: 2003? Life time plays: 1500-4000 | Sonic 3D Blast was no where near as decent as the other classic Sonic games and had no interest in it. I only played it from getting the game "Sonic Mega Collection" for the Gamecube, but since this is a Sega Genesis game, it's listed under such. It was only until the fourth world that I encountered any worthy songs, but pale in comparison to other songs in Sonic. |
| Name: Diamond Dust v2 Source: Diamond Dust Zone Act 2 Length: 74.064 sec Parts: 6 (I, 2, 4, 5, 6) Intro: Yes | Best speeds: 50?-? (60?-?) Memorization: 10% Compatibility: 120 Had since: 2003? Life time plays: 1200-3000 | I first preferred the first version of Diamond Dust more than the second, but later on, the intro of the song changed that and some parts of the song are better than that of the first version which further bumped up the compatibility. But, with other songs in the Sonic games liked far more (and other games), the attention given remained very low. |
| Genesis - Sonic 3 & Knuckles | ||
| Common specs | Special specs | Notes and comments |
| Name: Angelisland Source: Angelisland Zone Act 1 - the very start Length: 65.705 sec Parts: 4 (3) Intro: No | Best speeds: 50-150% (60-120%) Memorization: 70% Compatibility: 780 Had since: Sep 4, 2004** Life time plays: 6000-12,000 | It was until Feb 23, 2002 that I got into Sonic (based on screenshots I've taken and have had backed up since). Before this, I've only heard about it on the HowStuffWorks forums. From numerous "complaints" or remarks about the character "Cinos" in the stories I've been writing since early 1996 being mixed up with "Sonic", I wondered what the Sonic games were like so I got them to see to supposedly stop all the remarks about it. Sonic 3 & Knuckles (Sonic 3 locked on with Sonic and Knuckles resulting in a double-length game) was the first of the Sonic games I played and right when I first started there was a song of interest. Named after the world, Angelisland found its way quite high into the compatibility ranking list. It was part 3 that was most motivating sound sounds good even to 40% true speed. |
| Name: Carnival Night Source: Carnival Night Zone, Act 1 Length: 67.41372 sec Parts: 5 (2, 4) Intro: Nonlooping | Best speeds: 40-100% (50-90%) Memorization: 80% Compatibility: 1050 Had since: late 2004 or early 2005 Life time plays: 9000-20,000 | I only added Carnival Night to my collection when messing around trying to accomplish self-made challenges. While trying to find an area where I can get the character to fall entirely off screen (reaching about 31 pixels per frame, the diameter of the ball when Sonic jumps), I was often listening to the music while I tried getting back up to where I was to try again. I got involved with it after this and when I slew it down, it sounded much better and enjoyed the much slower speed. |
| Name: Mountains So Far Away (aka MSFA) Source: 2 player mode Azure Lake Length: 54.32 sec Parts: 7 (3, 5) Intro: Yes | Best speeds: 40-110% (50-100%) Memorization: 70% Compatibility: 1200 Had since: Apr 8, 2004** Life time plays: 25,000-60,000 | Although I'm often blocked from 2-player games due to only having one controller, I could play the 2 player games with one controller. That's how I first heard these songs. It was with the debug cheat that I was able to get the song in full, even though it's not actually neccessary. It is one of very few songs where I like frequencies above 3KHz and is the best of all the songs in the Sonic games I've played. |
| Name: Normal invincibility Source: Invincibility powerup or transform into super/hyper form Length: 11.36606 sec Parts: 1 (1) Intro: Yes | Best speeds: 50?-100% (60-90%) Memorization: 95% Compatibility: 700 Had since: Apr 28, 2004** Life time plays: 15,000-40,000 | One of the most unusual things about this song is that, not only are there a lot of plays, but roughly 90% of it comes from playing the game itself. This may seem odd knowing that invincibility is hard to find, but given that it's extremely easy to get those emeralds/jewels, I regularly get it as Hyper Sonic, or as Hyper Knuckles, more as Hyper Sonic. Unlike the 20 seconds of invincibility you get upon getting the powerup, the invincibility lasts until the ring count drops to zero and with the bonus stages, I can easily get 500+ rings, enough to have Hyper Sonic throughout the rest of the game clock and even beyond. From using debug mode and the game clock running out before running out of rings and pressing the B button twice in rapid succession upon this happening, the invincibility runs forever which easily racks up a few hundred plays an hour. By exploiting a bug in the game - grabbing the shoes powerup then deliberately dying after this pressing the B button twice, the tempo is increased allowing for even more plays in an hour. Around 25,000 isn't unusual given this case. |
| Name: Winter Zone Source: Ice Cap Zone Act 1 Length: 83.4 sec Parts: 4 (all) Intro: No | Best speeds: 50?-100?% (60?-90?%) Memorization: 100% Compatibility: 170 Had since: Jan 14, 2003 Life time plays: 1000-3000 | True speed for Winter Zone was not at all attractive; however, by slowing it down, it sounded much better and was added to my collection. Due to it's extreme simplicity, I memorized this song rather quickly given it's length. This extreme simplicity made it a learner's subject for transcribing music and was one of the very first songs I transcribed. Not only did I make one remix of the song but two. The first has parts 2 and 4 liked the best and the second has parts 1 and 3 liked the best. My second remixed version has the highest compatibility, at 900, 5 times better than the original, but with a much wider speed range (going even to 30% true speed), I prefer it over the original leaving the original almost forgotten, until I actually play the game itself. By combining the best of the first remix with the best of the second, it increases to 1100 making it in the great songs category, but still no competition with OWTLI. I only had an inferior, outdated audio creation program and thus couldn't do much in the way of quality. |
| Genesis - Sonic Spinball | ||
| Common specs | Special specs | Notes and comments |
| Name: Lava Powerhouse Source: Level 2's music Length: 106.7136 sec Parts: 10 (3, 5, 6, 8) Intro: No | Best speeds: 60?-100?% (70?-90?%) Memorization: 5% Compatibility: 35 Had since: Oct 19, 2005** Life time plays: 120-500 | Having only played Sonic Spinball from getting "Sonic Mega Collection" for the Gamecube, I didn't find much interest in any of the game's music, even though I've completed it two or three times. The best-sounding one is that of the second level but the high-pitched "squeels" like that from part 7 cause some areas of the song to actually be in negative territory. It's parts 5 and 6, however, mainly 6, that have a serious boost and the only reason for me getting the song. They alone have a 630 compatibility with part 6 spiking past 800. |
| Genesis - Taz: Escape From Mars | ||
| Common specs | Special specs | Notes and comments |
| Name: Haunted Castle Source: The first level of the "Haunted Castle" world Length: 81.44836 sec Parts: 5 (4, 5) Intro: No | Best speeds: 60-150% (70-140%) Memorization: 70% Compatibility: 900 Had since: 1998? Life time plays: 6000-9000 | The music in the game "Taz: Escape From Mars" didn't seem worth it, until I got to the last two of the six worlds. I first had them on my cassettes, but added to my computer's collection very late because, in order to get them, I had to play through pretty much the entire game. Haunted Castle was the best of the two songs. It is preferred at a slightly faster than normal speed and part 5 was the main point of interest. |
| Name: Marvin's House Source: Marvin's House, first level Length: 105.49391 sec Parts: 2 (2) Intro: No | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 80 Had since: 1998? Life time plays: 50-300 | Although significantly less-liked, Marvin's House was originally on my cassettes, but due to the fact of having to play through the entire game again in order to get it, I figured I should just get it along with Haunted Castle. It has been given very little attention. |
| Genesis - Tiny Toon: Buster's Hidden Treasure | ||
| Common specs | Special specs | Notes and comments |
| Name: Tiny Toon theme Source: First level Length: 19.42 sec Parts: 4 (1, 2) Intro: Yes | Best speeds: 35-150?% (50-120?%) Memorization: 90% Compatibility: 610 Had since: 1995 Life time plays: 50,000-100,000 | Upon first playing the game, I was amazed at the music it had and knew I was in for a treat. However, it wasn't as decent as I had hoped for. In the end, I did get two worthy songs, but both have rather short loop spans, not even a third of a minute. The Tiny Toon theme, played in the first level of the game, was immediately the most-liked song in the entire game and those after it don't get close, although I've finished the game in full about 3 or 4 times. Unlike most songs, this song is best liked around 60% true speed but also sounds good quite a bit on the high end. I first had it on my cassette tapes and it was by early May of 2001** that I first got it on my computer. The song didn't get much attention for a while. A few years after first getting it, I saw the show that featured the same song but had lyrics instead, but otherwise the same notes and durations. The high play count mainly comes from the rather short loop span. |
| Name: Track 19 Source: Track 19 Length: 3.23408 sec Parts: 1 (1) Intro: Yes | Best speeds: 50-180?% (60-150?%) Memorization: 95% Compatibility: 430 Had since: 1995 Life time plays: 200,000-300,000 | This song was first on my cassette tapes but was later transferred to my computer in mid March of 2001**. It is the shortest-looping song. It's intro lasts 3 times longer than the loop span when usually intros are much shorter than the looping span. During 2004, I used this song to see if the play counts in Winamp were a 16-bit or 32-bit integer and racked up over 65,500 plays with two full loops in each (65,535 is the upper limit of a 16-bit variable). This meant a record-setting 131,000 loops in a single run, but didn't last long enough to set my then-current record of 22 days straight, not quite half way there. This song is preferred at a faster-than-normal speed, typically 100 to 130% or so but has been known to still sound good at 150% true speed. The only downside is that the higher frequencies are a quite a bit louder than the rest of the song, drowning out the best parts, but are better audible at faster-than-normal speeds. |
| NES - Felix the Cat | ||
| Common specs | Special specs | Notes and comments |
| Name: Arctic Zone Source: World 6-1 and all of world 7 Length: 28.752 sec Parts: 3 (2, 3) Intro: No | Best speeds: 60-150?% (75-110%) Memorization: 80% Compatibility: 180 Had since: 1997 Life time plays: 10,000-25,000 | Unlike most games, Felix the Cat has it's songs sounding good quite a ways above true speed. Arctic Zone is a bit on the low end but still rather high. Having originally heard Arctic Zone around 1991, I never got it onto cassettes until a further 6 years later that I took out my old NES games. It is one of very few songs I have with a 3/4 time signature (a waltz). |
| Name: Mountains So Beautiful Source: World 5 Length: 38.336 sec Parts: 3 (2, 3) Intro: Yes | Best speeds: 60-200?% (80-150?%) Memorization: 80% Compatibility: 720 Had since: 1997 Life time plays: 15,000-40,000 | Like Arctic Zone, I've known about this song since around 1991. Despite being rather relaxing, it's the bass that has the biggest impact on the compatibility and allows for speeds to more than double that of normal while still sounding good. Earlier, I was despirate to playing the NES again because, having not heard this song for several years and that I lost the cassettes that had it, I wanted to get it. |
| Name: Unnamed #1 Source: World 1 Length: 29.816 sec Parts: 3 (all) Intro: No | Best speeds: 60-180?% (75-140?%) Memorization: 30% Compatibility: 75 Had since: Jun 5, 2001 Life time plays: 3000-8000 | Despite being unnamed, the music from world 1 did have a catchy tune, but didn't have much interest in it, especially to Mountains so Beautiful. It would be a few years later before I bothered adding this song to my collection. |
| Name: Unnamed #2 Source: Ending scene Length: 65.2215 sec Parts: 3 (2, 3) Intro: Unknown | Best speeds: 140-300?% (160-250%) Memorization: 10% Compatibility: 110 Had since: Sep 14, 2005 Life time plays: 40-300 | Although I've finished the game several times and heard the ending theme upon doing so a few times, true speed wasn't attractive at all. In fact, 140% true speed is the low end with the high end being as much as 300% (not entirely known), being one of very few songs to get up that high. It takes a minimum 160% true speed for it sound anything decent. Because of this, I had little interest in getting the song and it would be well over a decade since first hearing it that I bothered to add it to my collection. |
| PC - Zeliard | ||
| Common specs | Special specs | Notes and comments |
| Name: Sluminda Source: Music from eighth level, the final area Length: 73.2 sec Parts: 4 (4) Intro: No | Best speeds: 50-120?% (60-110%) Memorization: 85% Compatibility: 600 Had since: 1992 or early 1993 Life time plays: 80,000-300,000 | Zeliard was the first PC game I played and during my 4th grade year. I recall mentioning the game quite often around those times. Due to computer upgrades and other things, I soon forgot almost entirely about the game but a Google search revived my interest. Over the years, I've had Sluminda on my cassettes and was the first song added to my collection. It was my first song I've been hooked on and it was only until around mid or late 1994 that that changed and remained unchanged for over a decade afterwards from OWTLI. The only way I was able to get the song on my computer was digging out my old cassette tapes and playing them. There was no sound in the game with my 2005-era system (a supercomputer compared to the times the game was made). Ever since I got the song in the first place, I've always enjoyed the fourth part with 1300 as the compatibility. It's part 1 that ruins it. |
| Name: Zeliard theme Source: Theme song from "Zeliard" title Length: 57.04 sec Parts: 2 (2) Intro: No | Best speeds: 60-120?% (70-110?%) Memorization: 5% Compatibility: 550 Had since: 1992 or early 1993 Life time plays: 10,000-30,000 | Like with Sluminda, this song was another high favorite, but wasn't as liked as much as Sluminda. Although the song is entirely loopable, only two loops are actually played which hampered the play count as I'd otherwise have to keep restarting the game again and again getting the "click" from pausing. Like with Sluminda, it was only from my cassettes that I was able to get the song. By having it on my computer as a WAV file, I can easily get the looping effect without any clicks, and lasting indefinitely long instead of just twice. Part 2 has a compatibility of around 1400, but it's the first part that has a big negative effect. |
| Playstation 1 - Croc 2 | ||
| Common specs | Special specs | Notes and comments |
| Name: Bahamas Zone Source: Level of first world where you rescue a caged gobo - the outside area Length: 200 sec Parts: 12 (3, 5, 6, 8, 10, 12) Intro: Nonlooping | Best speeds: 65?-110?% (75-100%) Memorization: 10% Compatibility: 1120 Had since: 1999 or 2000 Life time plays: 5000-20,000 | Croc 2 was very difficult to get much beyond the first world due to the bad camera and it being hard to regain health. To see what other songs there were, I needed to use a Gameshark to cheat with and only good song was present - Bahamas Zone. I first had Bahamas Zone on my cassettes and liked the way it sounded. I didn't have much in the way of loops at the time and it was only until I got the song on my computer several years later that I got to truly appreciate it towering over many songs in compatibility. It has the third-most number of parts. Although unconfirmed, I've considered this song to be like Reggae. Reggae is often found in the area of the Bahamas and thus how I got the name. |
| Playstation 1 - Final Fantasy 7 | ||
| Common specs | Special specs | Notes and comments |
| Name: FF7 World Source: World map of FF1 during disk 1 Length: 315.6449 sec Parts: 10 (3) Intro: No | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 23 Had since: Sep 19, 2003** Life time plays: 500-800 | FF7 was the first RPG game I've played and the day I got this song was only 3 or so days after first starting to play it. I got the song almost right after playing the game enough to get onto the world map. Only part 3 was the reason for adding FF7 World to my collection. It is, however, the longest-looping song I have, spanning over 5 minutes at true speed. All but 3 to 5 of the plays have been from playing the game. I've played through it in full twice with a third case before the second completion a failure (see the Sep 2006 blog for the reason). Sure the play counts may seem high given the sheer length, but considering I spent 3 10-plus-hour days on each of the 3 runs battling enemies nonstop, it really adds up. I may only get about 5 to 8 loops an hour but I'd get about 70 loops in one day on average, spanning 9 days in all, that's a monstrous 600+ loops there alone. |
| Playstation 1 - Final Fantasy 8 | ||
| Common specs | Special specs | Notes and comments |
| Name: Ragnarok Source: Unknown Length: 69 sec Parts: Unknown (Unknown) Intro: Unknown | Best speeds: Can't change speed (Can't change speed) Memorization: 0% Compatibility: 60 - Indeterminate Had since: Sep 12, 2003** Life time plays: 2-5 | Unlike with those from FF4 (see the bottom of this table), I do know with some certainty of the game it comes from (and thus the system) since I saved the MIDI file after having sorted the songs out by game, but, like with FF4, they are MIDI files and thus I don't know much about them. Also, unlike with FF4, I actually have played FF8, but haven't done much beyond the fire cavern at the very start since I don't like the game anywhere near as much as FF7 and lost interest after reaching around level 15 or so (sure that seems high, but battling enemies is my top favorite thing in such games and it's not unusual for me to go on for days without any progress with the story and only spent battling enemies - read my Sep 2005 blog and you'll know what I mean for FF7). I wanted to know what I was missing so I looked for MIDI files of the game and found 2 of particular interest. I happened to like the name so I stuck with it but I have no idea what the source is or anything else about it. The compatibility has a 600% margin of error. |
| Name: Unnamed Source: Unknown Length: 88 sec Parts: Unknown (Unknown) Intro: Unknown | Best speeds: Can't change speed (Can't change speed) Memorization: 0% Compatibility: 30 - Indeterminate Had since: Sep 12, 2003** Life time plays: 2-5 | As with the above song, this is a MIDI file I downloaded. Being a MIDI file, It is very difficult to determine compatibility. Because of this, I don't know the source and since I didn't like the name of this one (I don't recall it - it's more than 3 years ago since I downloaded it), the song is unnamed. There is an 800% logarithmic margin of error on the compatibility. |
| Playstation 1 - Final Fantasy 9 | ||
| Common specs | Special specs | Notes and comments |
| Name: Battle Zone Source: FF9's battle music for normal enemies Length: 68.6224 sec Parts: 3 (3) Intro: Yes | Best speeds: 45-90% (55-65%) Memorization: 95% Compatibility: 3190 Had since: Jul 13, 2001 Life time plays: 40,000-90,000 | As soon as I first heard the battle music of FF9, I was interested in getting it and I did manage to get it. It was a bit tricky to get the whole song, but I managed to get it. For many years, it wasn't of much interest, but, by mid 2006, that all changed and then some. Not only did I smash a record that stood for over a decade, but I more than doubled it. At the start of the year, 22 days in a row was my record, held by OWTLI, but Battle Zone went on for 46 days, one and a half months! Topping the record even further is the fact that I went on for 12 days in a row with the same speed and equalizer settings. Even more was that the speed range focused on for almost the entire duration was very narrow at just 55 to 65% true speed, much of which on 60%. Furthermore, I went on for 107 days from a single source - my MP3 player. Why so many days? Just look at that compatibility! That's the highest recorded compatibility, still 10% higher than that of FF1 World which is at a close second. It was during the last 4 measures of the song during the last part where the quadruple whole note occurs (four whole notes tied together like you'd see a half and an eighth tied) that really got me into it. It's not readily apparent on my computer, but on my MP3 player when listening to it at just the right position and angle, it literally blew my mind away on how good it was leaving OWTLI in the dust. |
| Name: Oh What a World (aka OWAW) Source: World Map of FF9 Length: 120 sec Parts: 3 (1, 2) Intro: Yes | Best speeds: 100-280% (120-180%) Memorization: 90% Compatibility: 310 Had since: May 9, 2002** Life time plays: 15,000-30,000 | I had a moderate interest in the song, but the third part and the fact that the song is very "inactive" (relaxing) causes the compatibility to be a bit low, but when sped up to around 50% faster than true speed, then it's much better. I don't listen to the song much and about 15 to 20% of the plays come from while playing the game itself. Being stuck on what to do next (I haven't left Alexandria yet), I've been battling enemies on the world map so much that I've reached into the low 30's for the level. It is one of very few songs that doesn't sound good below true speed. The song is indeed exactly two minutes and has 50 measures. |
| Name: Oh What a World 2 (aka OWAW 2) Source: Unknown Length: 94.12 sec Parts: 3 (I, 1) Intro: Yes | Best speeds: 30-350% (40-280%) Memorization: 95% Compatibility: 850 Had since: Mar 26, 2002 Life time plays: 8000-20,000 | Unlike most other songs, Oh What a World has many variations. I don't recall the exact source of this song but when I first heard it, I was very amazed at the intro. When I got it on my computer, however, I was shocked at the huge range of good speeds, more than any other song. The range factor is over 10! The intro sounds best at the slower speeds but the looping part sounds best at the higher speeds. OWAW2 also has the second-fastest upper speed limit with only Target Zone higher. Unlike with the first version, all but maybe 10 plays have been on my computer or MP3/CD player. |
| Playstation 1 - Final Fantasy Origins | ||
| Common specs | Special specs | Notes and comments |
| Name: FF1 World Source: World map of FF1 Length: 70.15946 sec Parts: 7 (1, 4, 7) Intro: No | Best speeds: 35-125% (95-120%) Memorization: 100% Compatibility: 2850 Had since: Jul 5, 2006** (Feb 2006?) Life time plays: 55,000 - 75,000 | During Christmas of 2005, I got Final Fantasy Origins and FF1 was the first game I went at. As soon as I left the town, I was immediately attracted to the song of the world map and wanted it. Since I've had it, I've gone on numerous long streaks of several thousand plays due to the massive compatibility, the second highest of all. At first, it was only the first part I liked which sounded best from 50 to 60% of the true speed. Then, in late 2006, I listened to the same song for 42 days straight, a seemingly unbeatable record, but that's only second place, a close second. It actually continued on for a few more days, but due to being involved with other games with different songs, the extra does not qualify to adding to it thus terminating the 42 days. I found that from 1100 to 2300 Hz is the best pitch as that's where the favorite part is. The transistion from part 7 into part 1 causes the massive compatibility spike. |
| Name: FF2 Battle Source: FF2's Battle music for normal enemies Length: 38.17887 sec Parts: 4 (3) Intro: Yes | Best speeds: 60-90% (70-80%) Memorization: 35% Compatibility: 750 Had since: Nov 12, 2006** Life time plays: 2500-4000 | Although I've had FF2 for quite a long time, I never really liked the game much until late in 2006. I was involved with prolonging battles to increasing the power of the characters longer. It was during part 3 that caught my interest of the rather short song. The rather low range factor of just 1.15 for the best area makes the song not all that tempting despite the rather high compatibility. |
| Name: FF2 Town Source: Entering any town in FF2 Length: 48.11545 sec Parts: 2 (1) Intro: Yes | Best speeds: Unknown (Unknown) Memorization: 0% Compatibility: 6 Had since: Nov 12, 2006** Life time plays: 100-300 | Only the first part of the song was liked. I almost never play this and thus over 95% of the life time plays actually come from the source rather than my computer or MP3 player. Only about 10 to 15 of the plays are actually intended on and thus no speed range has been established. The song is far too relaxing that I don't really have much in the way of intentions on listening to it. |
| Name: FF2 World Source: World map of FF2 Length: 74.90293 sec Parts: 2 (2) Intro: Yes | Best speeds: 70-135% (90-125%) Memorization: 10% Compatibility: 220 Had since: Nov 12, 2006** Life time plays: 1500-4000 | Although I wasn't entirely attracted to the song, especially with the first part, I was, however, more attracted to the second part, the only reason why I bothered getting it. FF2 World is preferred at a faster-than-normal speed. |
| Playstation 1 - Frogger | ||
| Common specs | Special specs | Notes and comments |
| Name: Cactus Point Source: First level of desert world Length: 109.6014 sec Parts: 7 (3, 4, 6) Intro: Nonlooping | Best speeds: 70-120% (80-100%) Memorization: 15% Compatibility: 1250 Had since: 1999 Life time plays: 20,000-50,000 | Cactus Point was originally added to my collection on my cassette tapes but it would be until mid 2006 that I added it to my collection on the computer. Cactus Point is one of few nonlooping songs that I like significantly. Part 5 tends to hurt the compatibility as well as part 1. |
| Name: Retro Zone Source: Any level of the top-most world Length: 83.99803 sec Parts: 8 (2, 3, 4!, 5, 6, 8) Intro: Nonlooping | Best speeds: 40-120% (60-90%) Memorization: 15% Compatibility: 800 Had since: 1998 Life time plays: 30,000-70,000 | Retro Zone was more easily accessed than the other top favorite and thus could get many more plays, even though it has a considerably lower compatibility. Reaching the desert world for Cactus Point either requires a lot of skill or the infinite lives cheat and thus Retro Zone was many more plays than Cactus Point. In addition, I've had Retro Zone on my computer longer and thus another factor. Part 4, however, is the one part of the whole song that really helps the compatibility with a fairly large +4 affector. It is the only part that sounds good below 50% true speed. |
| Playstation 1 - Jumping Flash | ||
| Common specs | Special specs | Notes and comments |
| Name: Egypt Source: World 2-1 Length: 169.792 sec Parts: 6 (1, 3, 6) Intro: Nonlooping | Best speeds: To be determined (To be determined) Memorization: 5% Compatibility: 25 Had since: Mar 19, 2001** Life time plays: 150-400 | Getting the music off of Jumping Flash was very difficult and I had to utilize a Gameshark in order to stop the sound effects. It was by doing that that I was able to get the songs. Egypt wasn't attractive and still isn't. Parts 1 and 3 are the only reasons for adding the song to my collection and thus some details are not available. Almost all of the life time plays come from playing the game itself. |
| Name: Nature in the Rough Source: World 1-1 Length: 194.665 sec Parts: 6 (2, 4) Intro: Nonlooping | Best speeds: 50-120% (60-100?%) Memorization: 80% Compatibility: 680 Had since: 1997 Life time plays: 20,000-60,000 | From excessively playing the first level in the game using the missiles from the enemies to get up so high that the level fills just 1/4 of the width of the screen (height is maxed out), roughly 1500 of the life time plays come from playing the game itself. It was the first song I got from Jumping Flash and the best one in the game. Given the constant hum with the same pitch, I felt as if this was a Scottish song, as the sound seems to be like that of a bagpipe. This is unconfirmed though. I did, however, make a loopable version of Nature in the Rough, consisting of parts 3 and 4, the two that looped the best. |
| Name: Playland Source: World 3-1 Length: 186.048 sec Parts: 8 (1, 3, 4, 5, 6, 8) Intro: Nonlooping | Best speeds: 40-100 (50-90) Memorization: 10% Compatibility: 560 Had since: 1998 Life time plays: 15,000-50,000 | Although liked almost all the way through (parts 2 and 7 (both identical) are close but just below the border line), Playland wasn't an immediate favorite, even though I've reached the level very easily and used the missiles to get up so high the entire level is fogged out in full. By slowing it down in my tape recorder, I gained renewed interest. The fact that it's not a loopable song dropped the compatibility some, but when I got it on my computer, this was easily fixed as I made a loopable version consisting of the first 5 parts. The rhythm is what has the largest boost on compatibility. |
| Name: World 3-2 Source: World 3-2 Length: 211.8 sec Parts: 1 (all) Intro: Nonlooping | Best speeds: 50?-90?% (60?-80?%) Memorization: 10% Compatibility: 350 Had since: 1998 Life time plays: 2000-8000 | With almost no variation at all in the style of play, this song has the longest-lasting part of all songs, lasting the entire 3 1/2 minutes. This lack of variety does reduce the compatibility some, but is still quite well-liked. The speed range is not entirely known as I don't listen to the song much. |
| Name: World 3-3 Source: World 3-3 Length: 185.6 sec Parts: 4 (2, 4) Intro: Nonlooping | Best speeds: 50?-90?% (60?-80?%) Memorization: 10% Compatibility: 310 Had since: Nov 27, 2001** Life time plays: 20-250 | Being nearly identical to World 3-2, this song does have a few differences to it, but still have long-lasting parts. Unlike World 3-2, there's a short-lasting change in style allowing for more than one part, but parts 2 and 4, the most liked and otherwise identical, are long lasting. Since this song was added rather late and it's better-sounding near-identical twin takes over, there have been very few plays on this song, almost all of which from playing the game itself. I normally don't bother playing the boss levels, unless I find a way to get up extremely high as in the case of world 5-3. |
| Name: World 6-1 Source: World 6-1 Length: 188.8 sec Parts: 9 (3, 7) Intro: Nonlooping | Best speeds: To be determined (To be determined)) Memorization: 0% Compatibility: 10 Had since: Nov 1, 2001 Life time plays: 50-150 | The sole reason for getting this song was for part 3 (part 7 is identical), the only good part throughout the entire song. Almost all of the plays come from playing the game itself. |
| Playstation 1 - Jumping Flash 2 | ||
| Common specs | Special specs | Notes and comments |
| Name: Hawaii Zone Source: World 1-1 Length: TIME sec Parts: 5 (1, 2, 4) Intro: Nonlooping | Best speeds: 50-110?% (60-90%) Memorization: 20% Compatibility: 210 Had since: Sep 13, 2001 Life time plays: 1500-4000 | Having only rented the game, Jumping Flash 2 didn't seem to have as many good songs as the first one. I haven't played the game much so I don't know what others there are, even though I played the game in full and finished it. Just Hawaii Zone was the only worthy song I caught on to, but pales in comparison to Nature in the Rough (liked over 3 times more with ten times the sustainability), from the original. The start of the song is a little too repetitious for too long with otherwise little in the way of variety dropping compatibility some. However, it's liked quite well. Although part 4 is otherwise the same as part 1, the differences makes part 4 liked a little under twice as much as part 2, the next best and a little more than 4 times as much as part 1. Although I don't know if it is a Hawaiian-style song or not, if it is, it's the only one of this type I have. |
| Playstation 1 - Skullmonkeys | ||
| Common specs | Special specs | Notes and comments |
| Name: Castle De Los Muertos Source: The "Castle De Los Muertos" world Length: 116.97 sec Parts: 6 (1, 2, 3) Intro: Nonlooping | Best speeds: 50-120% (60-100%) Memorization: 5% Compatibility: 240 Had since: 1999 Life time plays: 5000-12,000 | I didn't find much attractive in Skullmonkeys, except the challenge that's rarely seen in 2D games and the sound effects. The music of 3 of the worlds, however, was okay, but it's the lyrics that really shoot down the compatibility. The versions I've got are those with the least amount of lyrics/voices, of which I don't pay attention to what the words actually are, just the tone. This is especially the case for the last half of this song where the laughing sounds are. Part 3 is the best part of all, and, if alone, would compete very well with Desert Zone, even Target Zone. If only the first half was included, you'd be looking at a compatibility of around 1100. The second half, where the laughing sounds are, is lower at 900 if the voices are taken out but barely over 15 with the voices toward the end of the song (part 6) where they dominate a good chunk of the song. I named the song after the world's name and have no idea what it means (given the "de los" part, I'm 98% sure it's a foreign language). |
| Name: Sno Source: The "Sno" world, during the level of the long climb up Length: 103.468 sec Parts: 6 (2, 3, 5) Intro: Nonlooping | Best speeds: 50-130?% (60-120%) Memorization: 10% Compatibility: 550 Had since: 1999 Life time plays: 6000-15,000 | Unlike the "Castle De Los Muertos" song, Sno has voices that are less present, much less. Although the percentage of the song covered is only slightly less they are low amplitude and less intrusive and thus not a big hazard. They still have a fairly large impact on the compatibility though, lowering it about 15%. Part 2 is my top favorite of the song. Sno, however, if all voices were taken out of both songs, is quite a bit less liked, but it's the lack of voices that causes it to be liked more than twice as much. Sno is one of my very few songs with a 3/4 time signature. |
| Playstation 1 - Spyro the Dragon (aka Spyro 1) | ||
| Common specs | Special specs | Notes and comments |
| Name: Gnasty's Loot Source: The secret level in the last world (complete the game 100%) Length: 203.7 sec Parts: 14 (2, 3, 5, 7, 9, 11, 13) Intro: Nonlooping | Best speeds: 70-100?% (75-90%) Memorization: 5% Compatibility: 160 Had since: 2000 or 2001 Life time plays: 500-1500 | Spyro the Dragon is far from my favorite Spyro game (Spyro 2 is the best, almost 20 times better), but it has the best music of the Spyro games. Having completed the game 100% without using any cheats (other than my usual tricks I've known and used for years), I had access to the secret level and found yet another good song along with it. Parts 7 and 11 are the best, of which are identical to each other but the song is liked almost all the way through (those unlisted are still quite well-liked, with the exception of the first part). Gnasty's Loot has the second-most number of parts, only Misty Bog has more. I first had Gnasty's Loot on my cassettes but the relatively low compatibility compared with other songs by the time I got it on my computer in mid 2004 meant few plays. |
| Name: Misty Bog Source: The "Misty Bog" level in the fourth world, the song played before being changed Length: 210 sec Parts: 15 (2, 4, 9, 15) Intro: Nonlooping | Best speeds: 50-110?% (60-100%) Memorization: 10% Compatibility: 420 Had since: May 30, 2004** Life time plays: 4000-10,000 | Getting this song was very difficult because, after just one round, it changes to something much less liked and I had to keep exitting and reentering the level to do all the tests needed then yet again for the final run at it, taking almost a half hour. This is my most-liked song of the four Spyro games I've played and it has the most parts of all my songs. It's, however, no where near the top-ranked songs. It's parts 4, 9, and 15 that have the largest impact on the compatibility, getting to even 1400, comparable with Desert Zone. I've also tried to make a loopable version of the song, but repeated that of part 9 far too many times at the end (8 instead of 3, of what the game uses) and wasn't liked as much and soon lost interest in it. |
| TV shows | ||
| Common specs | Special specs | Notes and comments |
| Name: Baby Looney Tunes Source: Ending theme of "Baby Looney Tunes" Length: 30.1425 sec Parts: 4 (1, 3, 4) Intro: Nonlooping | Best speeds: 60?-120?% (70?-100?%) Memorization: 30% Compatibility: 1050 Had since: June or July of 2006** Life time plays: 17,800-20,000 | Okay, so this isn't from a game; it's from a TV show. The theme song plays in two occurrances, once at the beginning and once at the end. The beginning version is deep into negative territory (whistling plus lyrics put it at -70) forcing me to mute my TV, but the ending version is purely instrumental without the whistling or lyrics and I wanted it. However, due to the advertising stuff, it was very difficult to get. I only got it from a chance encounter but what the result would be is several thousand plays, far more than most anyone would bother doing. Each episode is 30 minutes and by the time you'd normally listen to the song as many times as I had in the mere month or so of listening to it (10000 or so in one go (see my blog for more details)), you'd have to spend over a year's worth of watching the episodes nonstop (no sleep or being away from the TV). With the high compatibility over 1000, and the somewhat short time span, it is relatively easy to rack up plays, although it's mostly played at a slower-than-normal speed causing fewer plays. |
| Name: Cosmos ending theme Source: Ending theme of "Cosmos" Length: 37 sec Parts: 4 (1, 2, 4) Intro: Nonlooping | Best speeds: 50?-110?% (60?-100?%) Memorization: 10% Compatibility: 730 Had since: Dec 7, 2005 Life time plays: 9300-10,000 | Despite being a peaceful-sounding song, this song actually sounds better at a slower-than-normal speed rather than faster. It's the rhythm (the numerous consecutive sixteenth notes) that has a major positive impact on the compatibility and slowing it down makes it sound better. (Active means slower is preferred and thus possibly the reason for it). |
| Name: Cosmos starting theme Source: Starting theme of "Cosmos" Length: 50 sec*** Parts: 3 (all) Intro: Nonlooping | Best speeds: To be determined (To be determined) Memorization: 0% Compatibility: 3 Had since: Oct 12, 2005 Life time plays: 12-20 | At first, I had some interest in the song, but that interest quickly faded away as the ending theme was far better. This made all but 2 to 4 plays a result of watching the show. With the extremely low compatibility to most of my other songs (Battle Zone is over a thousand times better for comparison), I'm wondering why I even bothered getting this song on my computer. The only thing I can come up with is that, at the time, I made a discovery of a bug in WinDAT that I could exploit to record at 100,000 Hz instead of 50,000 Hz and wanted a test subject. |
| Unknown system - Unknown game | ||
| Common specs | Special specs | Notes and comments |
| Name: FF4 Battle Source: Battle music? (not known) Length: 63 sec Parts: Unknown (Unknown) Intro: Unknown | Best speeds: Can't change speed (Can't change speed) Memorization: 0% Compatibility: 30 - Indeterminate Had since: Nov 3, 2002** Life time plays: 2-5 | Normally, I don't download music, but this is one of a few exceptions. The file is a MIDI file and thus unable to change the speed. Because I only downloaded it, I have no idea what system FF4 is for or even if the song comes from FF4 or some other Final Fantasy game. At the time I downloaded them, my songs directory was sorted by "Master songs", "good songs", and other things and not sorted by game (and thus, OWTLI was mixed in with Winter Land and Mountains so Beautiful). It was a bit later that I sorted them and having heard FF7's victory music (from actually playing the game, the first FF game I've played) and that something similar was there, I thought it was for FF4 or some other FF game, even though I've never seen the game. I later found out that FF4 is actually FF2 in the Americas at the time with FF6 being FF3. MIDI files are very low quality and thus the compatibility has a gigantic 900% logarithmic margin of error that pretty much makes it impossible to get a reliable value. It could range anywhere from 3 to 300. If only I had the game so I could play it and get the WAV version of it if it's worth getting.... |
| Name: FF4 Victory Source: Victory music? (not known) Length: 12 sec Parts: Unknown (Unknown) Intro: Yes? | Best speeds: Can't change speed (Can't change speed) Memorization: 0% Compatibility: 400 - Indeterminate Had since: Nov 3, 2002** Life time plays: 5-10 | As with FF4 Battle this is one of those downloaded MIDI files. I'm a bit more certain on the compatibility with still a large 300% logarithmic margin of error. |
| Name: FF4 World Source: FF4 World? (not known) Length: 7 sec Parts: Unknown (Unknown) Intro: No? | Best speeds: Can't change speed (Can't change speed) Memorization: 0% Compatibility: 90 - Indeterminate Had since: Nov 3, 2002** Life time plays: 2-8 | As with FF4 Battle, this is one of those downloaded MIDI files. The 500% logarithmic margin of error on the compatibility is due to the variations of MIDI files on different sound cards. |
| GAME SYSTEM - GAME NAME | ||
| Common specs | Special specs | Notes and comments |
| Name: SONG NAME Source: ENTER SOURCE Length: TIME sec Parts: COUNT (FAVORITES) Intro: YES OR NO | Best speeds: GENERAL RANGE% (BEST AREA%) Memorization: PERCENTAGE% Compatibility: ENTER COMPATIBILITY Had since: DATE Life time plays: LIFE TIME PLAY COUNT RANGE | HISTORY AND OTHER NOTES |