What does that term mean?
Last updated: Oct 17, 2007 (first version)
Level 5 update on Jul 24, 2009 (several new terms added; proofreading and updating done on existing ones)
Level 2 update on Apr 29, 2011 (a few new terms added; a few existing ones slightly modified)
The glossary briefly explains each of the common terms actively used on my site and everywhere else. Terms are sorted alphabetically and formated like a dictionary. A quick detail or two may follow at the end in parentheses.
15-foot-jump: n. (-jumps) the same thing as Jump 20, based on the 14 2/3 feet of height you get when using it (rounded to a common value).
8-foot-jump: n. (-jumps) the same thing as Jump 15, based on the 8 1/4 feet of height you get when using it (rounded to a common value).
90-foot-jump: n. (-jumps) the same thing as Jump 50, based on the 91 2/3 feet of height you get when using it (rounded to a common value).
active neutralization, active gradual neutralization: n. a negative affector on motive caused while actively involved with something. (This is why one cannot remain at the same activity for indefinite time.)
affector: n. (-tors) an attribute that changes the compatibility or motivation toward something, both in a positive and negative way. (By looking at affectors, one can improve or fix trouble spots to enjoying something more intensely.)
algorithm: n. (-thms) 1. a step-by-step process to accomplish a task. 2. the code in a function or group of functions used to accomplish a particular behavior in a program. (Definition 2 usually applies when I reference this.)
animation: n. (-tions) usually another term for an animated GIF, but also refers to AVIs from my past.
base plan: n. (-plans) a plan for the fundamental details of a project, usually in just a sentence or two. (A base plan for my animations would be to simply decide on what the animation will be of (setting and the primary plot).)
batch converter: n. a program that converts a group of files from one format to another automatically and quickly.
blue water: n. water that, in the past, I considered as dangerous and was any pool of water outside the shower/bath or that one drinks. ("The blue" refers to any water in video games (even if it's not blue), especially Sonic.)
bounce ability: n. a special ability common in my mind game where the character bounces like a ball would with up to half the speed lost per bounce (only when exactly perpendicular to the surface, less otherwise).
bounce stomp: n. a variation of the stomp ability where, upon impact, one bounces up returning to normal gravitational effects which allows for up 4 times the height. v. (-stomps, -stomping, -stomped) to use the bounce stomp ability. (The bounce stomp is a very fast way to gain height and its effectiveness increases with height, but impacting a sloped surface can cause unwanted results.)
bully: n. (-lies) someone whose compatibility is at most -25. (These are surprisingly common to me, especially during my school days.)
calculated estimate: n. an estimate where calculations are involved and is usually the most accurate type of estimate.
certainty: n. the probability in which I feel that a response is correct, often expressed as a percentage. (95% certainty is my threshold for almost everything, though 80% with my dreams. 100% and 0% certainty are impossible so a "> 99%" or "< 1%" reference is given for maximum certainty instead.)
combo: n. (-bos) a group of indexes used with multiplication used to determine the positioning of digits, formatted like 2-0-1 for a group of 3 numbers being multiplied at once arranged from top to bottom in left-to-right order.. (Combos are useful for figuring out how many zeros are needed and figuring out where you left off in case you get side-tracked.)
compatibility: n. (-ties) 1. the strength of one's liking toward something (compatibility directly affects motive) based on times better than neutral. 2. The dominant affector toward the motivation of an activity.
coordinate unit (CU): n. (-units) a unit of measure used with my animations where, for 1 frame (1/10 second) at 1 mph, you travel this distance, equal to 11/75 of foot (about 0.147), exactly 1.76 inches, or exactly 4.4704 centimeters.
daily check: n. The daily routine in which I check forums (if applicable), E-mail, and YouTube. (The daily check is almost always the first thing I do right after eating, of which occurs first thing when I wake up, with rare exceptions).
dislike: n. (-ikes) something whose compatibility is at most -25 to above -100. (These are rarely seen outside spike-weighted averages.)
dream journal: n. (-nals) a collection of recalled dreams. (My dream journal started in 2002 due to frequent mud dreams and has grown tremendously since, containing several hundred dreams.)
equalizer (EQ): n. (usually) a program that filters out or amplifies frequencies usually by sliders from -12 to +12 dB and sometimes as graphs for more sophisticated ones. (I use equalizers to amplify the favorite frequencies/parts of my music but deamplify the least-liked parts.)
exponential: adj. of or related to exponents (the x in nx) where the exponent is a variable, which creates curves in graphs. Square roots are also exponential functions (X would be 0.5 in that case).
extreme dislike: n. (-ikes) something whose compatibility is at most -400. (You'll practically only see spike-weighted averages being in this realm.)
extreme favorite: n. (-ites) something whose compatibility is at least 400. (You'll practically only see spike-weighted averages getting into this rare realm.)
fall-glide: n. a special ability common in my mind game where the acceleration due to gravity is reduced by 75% (to 5 mph per second). v. (-glides, -gliding, -glid) to use the fall-glide ability.
favorite: n. (-ites) something whose compatibility is at least 25 and below 100. (This is fairly rare for true average compatiblity, but very common with liked spike-weighted averages)
flare effect: n. a special ability common in my mind game that only occurs at high speeds (600 mph and above) where color-changing "clones" of the character trail in the direction opposite of travel. (The flare effect goes through the continuous spectrum and, though it starts off faint, increases in visibility with speed.)
flash attack: n. a special ability common in my mind game where the speed is increased by 100 mph in any direction and a flash occurs due to a rapid release of energy. v. (-tacks, -tacked) to use the flash attack ability.
float run, float-run: n. a special ability common in my mind game and dreams where, when above 70 mph on the ground, the character floats about 3 to 5 inches above the ground drag-free (to 1.4 atmospheres' density) and with great acceleration v. (-runs, -running, -runned, -ran) to use the float-run ability.
formula: n. (-las) a set of variables, constants, and mathematical operators used to obtain a result. (The color-averaging formula, "MixedColor = (ColorA*RatioA+ColorB*RatioB)/(RatioA+RatioB);", is used (with variants) for fog, transparency, and various other things involving colors; I frequently use it in artwork.)
fox: n. (-es) A reference to Tails, a 2-tailed fox in the Sonic series.
fox drowner: n. A debug-created course that allows for Tails to repeatedly drown. (These are less entertaining but more flexible, and possible in Sonic 2 (not automated), Sonic 3 & Knuckles (automated), and, to a limited extent, Sonic Adventure DX.)
fox splasher: n. A debug-created course that allows for Tails to splash frequently and quickly, often without harming him. (These are funny, but only 2 areas in Carnival Night Zone Act 2 allow for it in the entire Sonic series.)
frame: n. (frames) 1. a single still image that makes up an animation or video, usually as animated GIFs or AVI videos in my case. 2. a. a sixtieth of a second (when referring to console video games at the smoothest motion). b. a tenth of a second (when referring to my animations). c. a thirtieth of a second (when referring to watching television or recorded videos for eventual posting on YouTube, also used with some video games).
friend: n. (-ends) someone whose compatibility is at least 25. (Very few get into this territory.)
GIMP (GNU Image Manipulation Program): n. an open-source program that allows for the creation and manipulation of 2D images such as BMP, GIF, TGA, or JPG.
glide: n. a special ability common in my mind game and dreams where the character converts the downward force of gravity into forward motion and, at high speeds, can fly like a fixed-wing aircraft. v. (glides, gliding, glid) to use the glide ability. (The algorithm used for gliding is very complicated, and gliding at a speed slower than 1.364 mph will result in the abrupt stopping of gliding.)
glide hop: n. (-hops) an often hidden ability in video games where, when a character has some control on vertical acceleration and they start a glide just before bouncing on something, they can reach otherwise impossible heights and locations. (When Knuckles in the original 2D Sonic games jumps off a cliff and glides just before hitting an enemy, he can nearly double his height, allowing access into Sonic's areas in Sonic 3 & Knuckles.)
gradual neutralization: n. an affector, frequently related to passive gradual neutralization, that modifies the motivation toward an activity.
half-step method: n. a method where, for every half step toward the maximum, the attribute (compatiblility, motive, ratings, etc.) is four times stronger. (Today, this system is rarely used, but it is mainly for rating things on 1 to 5 type scales, as from doing surveys.)
hexadecimal: n. a number system that uses 16 digits, 0-9 and A-F, especially used with computers and programming. adj. in hexadecimal format.
hex editor: n. (-tors) a program that allows the user to modify the binary data of files at the binary level, whether programs, images, sound files, or just about anything. (A hex edittor is often useful to programmers, but in my case, they are used to change the speed of my songs.)
high dislike: n. (-ikes) something whose compatibility is at most -100 to above -400. (It is very rare for true average compatibilities to be here - spike-weighted averages are a lot more likely to be seen here.)
high favorite: n. (-ites) something whose compatibility is at least 100 and below 400. (It is very rare for true average compatibilities to be here - spike-weighted averages are a lot more likely to be seen here.)
hypercount: n. a special ability I have where I can count up to 15 counts per second with great accuracy. v. (-counted, -counting, -counts) to count at a very fast pace, usually 10 or more counts per second. (I often amaze others with how fast I can count.)
index: n. (-dexes) an individual number in a combo when working with multiplication, of which is based on the X in 10x.
insta-teleport: n. a special ability most common in my dreams that, when used, allows ultra fast (typically 9000 mph) movement to anywhere one wishes to go. v. (-ports, -porting, -ported) To use the insta-teleport ability. (Insta-teleport is used by jerking the right hand down and the hand in fist pointed upwards.)
jump 15: n. a special ability common mainly in my dreams where you jump at an initial velocity of 15 mph getting 8 1/4 feet of height.
jump 20: n. a special ability common mainly in my dreams where you jump at an initial velocity of 20 mph getting 14 2/3 feet of height. (This is what Platform Masters starts with.)
jump 50: n. a special ability common in my mind game and dreams where you jump at an initial velocity of 50 mph getting 91 2/3 feet of height.
jump x: n. a special ability that allows for high jumps - x is the initial jumping speed in mph. (This is the official name of the ability, of which also infinitely upgrades.)
law of new neutrality: n. a law that indicates that any new object, experience, etc. will have neutral compatibility. (This is the fundamental basis of compatibility - affectors are what change it.)
leveling ground: n. (-grounds) an area in an RPG where a player can level up his or her characters quickly and easily. (I'm always after finding leveling grounds in RPGs, posting videos on YouTube whenever I find them.)
leviburst: n. a special ability first introduced in a dream where one levitates and accelerates at very high speeds to 300 mph in all directions except upwards. v. (-bursts, -bursting, -bursted) to use the leviburst ability. (Leviburst has acceleration rates of 100 mph per second in all directions and peak speed of 3 mph upwards.)
linear: adj. of or related to a line or evenly spaced values. (Counts of objects and time are linear where ... -3, -2, -1, 0, 1, 2, 3, ... are equally spaced apart.)
linear margin of error: n. a margin of error based on a linear scale. (For 100 and 25% linear margin of error, the real value is from 75 to 125; most are familiar with this method for margin of error.).
logarithmic: adj. a special type of exponential function where the base (the n is nx) is always 10. (Pitch in music, compatibility, and motive all use a logarithmic scale where ... 0.001, 0.01, 0.1, 1, 10, 100, 1000, ... are equally spaced apart.)
logarithmic margin of error: n. a margin of error where the variation is with the exponent, though represented in a rather odd way. (For 100 and 25% logarithmic margin of error, the real value is from 80 (due to 100/(1+0.25)) to 125 (due to 100*(1+0.25)); most usually don't think of it this way, but the compatibility/motive system, which is logarithmic, is based on this (typically 20%, rarely 10%).)
main plan: n. (-plans) a plan in moderate detail, usually a paragraph or two, that is an extension of the base plan. (A main plan, in terms of my animations, would describe what is in the scenery and what the events are.)
mid-air jump y: n. a special ability that allows for jumping in mid-air - the y is the maximum number of mid-air jumps possible. (This is the official name of the ability, of which jumps reset upon landing on solid ground.)
mind game: n. the real-world-based "game" I play in my mind, often when bored, sometimes used to "visit" a fictional area or a dream world as well.
mind radar, mind radar map: n. a radar-like feature, sometimes with a map functionality, common in my dreams, that shows where things are relative to you. (The dots are sometimes color-coded from black to red to yellow for bad guys (black is the worst of the worst), and from yellow to green, and to white for the good guys (white is the best of the best).)
missed dot: v. (-dots, -dotting, -dotted) a miss (after "missed." appearing during a battle in the NES game "Ultima Exodus" in which the character or enemy missed its target (usually the enemy, due to the funny sound that started it).)
monster: n. (-sters) a reference to any organism that directly moves under its own power that is also not a human or a plant (includes bacteria, viruses, mice, pets, etc.).
motive: n. (-tivation) the strength of one's will to doing any given activity in times better than neutral, doubling it means lasting at it for 4 times longer.
negative affector: n. (-tors) an affector with a negative effect on motive or compatibility.
negative compatibility: n. Compatibility where the value is below neutral, where the opposite of the reciprocal of the original value is less than 1 but above 0; used to simplify meaning and make it easier to compare.
negative motive: n. Motive where the value is below neutral, like compatibility, where one will always refuse to get involved with the activity.
one-hit: v. (-hits, -hitting, -hitted) to defeat an enemy or boss, especially in an RPG, in one hit. (This is a common case for me due to excessive powerleveling.)
OWTLI: n. The song I call "Out Where the Lake Is". (OWTLI has the most total life time plays, from 1 to 1.3 million (as of Jul 24, 2009).)
passive neutralization, passive gradual neutralization: n. a positive affector on motive due to not being involved with something for extended time. (Passive neutralization undoes the effects active neutralization at a decelerating rate.)
pixel per frame: n. (pixels per frame) a unit of measure for speed in 2D video games. (Speed is measureable by using the background (often for fast speeds) or textures (since they repeat and are almost always powers of 2).)
Platform Masters: n. a 2D platformer that involves reaching the goal platform as quickly as possible and takes parallax scrolling to an extreme.
positive affector: n. (-tors) an effector with a positive effect on motive or compatibility.
pound stomp: n. a variant of the stomp ability where, upon impact, all kinetic energy is disepated in a shockwave (usually in the shape of a torus (donut)). v. (-stomps, -stomping, -stomped) to use the pound stomp ability. (The pound stomp is useful for quickly landing from any height easily getting supersonic speeds.)
powerlevel: v. to continuously battle enemies in an RPG to reach an abnormally high level for the current point of the story. (I'm an extreme powerleveler - level 99 on disk 1 on FF7, level 70 on Mount Ordeals on FF4, level 99 at the very beginning of FF12's story (before Nalbina Dungeons even) and especially Disgaea.)
power of 2: n. (powers of 2) any number resulting from "2^x" where x is a whole number (Powers of 2 (e.g. 1, 2, 4, 8, 16, 32, 256, 2,097,152, etc. but not 5, 10, 73, 47,182, etc.) are frequently used with video games for texture sizes due to hardware limitations.)
program: v. (-grams, -gramming, -grammed) to write computer software programs.
puff: n. (puffs) dust clouds caused by sliding along the ground, usually from stopping.
quadrillion: adj. (-ons) a million billions; a number that is a one followed by 15 zeros, the next step after trillion and two steps after billion. (Most are not familiar with number names beyond the trillions or even billions, but I know them all clear out to having 314 digits with some uncertainty on the names up to having 3000 digits.)
quintillion: adj. (-ons) a billion billions; a number that is a one followed by 18 zeros, two steps after trillion and three after billion.
random guess: n. (-guesses) an estimate in which little or no effort is made to ensure accuracy or where the data is highly lacking, almost as if at random.
sample rate: n. (-rates) the rate at which the samples of audio files are played - adjusting it without modifying the waveform changes the speed of audio files without any loss of quality (located at 0x18 through 0x1B in the WAV file data). (Music CD's use 44,100 Hz as the sample rate.)
scaling: n. a common term used with background where, by moving X units, the background moves 1 unit - X is the scaling. (Doubling the scaling doubles an object's size and distance, often used to create 3D effects using only 2D objects)
scrap: n. the numbers placed above the top of multiplication or addition to be added in the next step. (when multiplying 45*7, the 7*5 is done first where you write the 5 below the bar and the 3 goes in the scrap at the top.)
screwed up g: n. the type of G, g, in which it has two loops and lots of curves rather than a simple design, g, with a straight edge on the right.
semi-dislike: n. (-ikes) something whose compatibility is at most -6.25 to above -25. (These are somewhat commonly seen, mainly for true averages.)
semi-favorite: n. (-ites) something whose compatibility is at least 6.25 (often 6 due to rounding and uncertainty) to below 25. (For true averages, this is very commonly seen.)
speed blast: n. a special ability common in my mind game where a tremendous amount of energy is gathered behind the character then released to blast off at up to the speed of sound. v. (-blasts, blasting, blasted) to use the speed blast ability.
spike: n. a sharp, short-lasting, sudden rise, usually in a line or bar graph.
spike-weighted average: n. (-ges) a term used to reference compatibility or motive (usually compatibility) where the high and low extremes are factored in. (This is what I often use to represent compatibility since it's a more accurate representation. It's a work in progress (as of Jul 24, 2009) and is roughly based on "TrueAverageCompatibility*log10(HighSpike*LowSpike)+1" although this isn't entirely certain. OWTLI's true average compatibility is 150 but is spike-weighted at about 900.)
standard minimum: n. the mimimum certainty at which I feel a fact I give is trustworthy enough, typically 95%. (For things where you can't be as certain with, such as dream recalling, 80% is the minimum certainty, 95% during later updates.)
stomp: n. a special ability common in my mind game that amplifies the effect of gravity to 4 times that of normal (80 mph per second) and has two major variants. v. (stomps, stomping, stomped) to use any of the variants of the stomp ability. (The stomp, when used as "stomp", refers to both types since they are nearly identical.)
the fox: n. a reference to Tails, from Sonic, after my enjoyment of tossing him in the water to drown and deal with spikes and other hazards while in it.
The Legend of the 10 Elemental Masters: n. my first published book in which Knuckles, a powerful spell-casting alien, chases a mysterious evil force that seeks legendary masters of the elements.
The Rise of Atlantis: n. the old name for "The Legend of the 10 Elemental Masters", used with versions 1 and 2.
The Story of the Wonderful Adventure: n. a series of adventure-comedy stories featuring me and my imaginary friends going around the world casting spells, and having fun.
The Supernatural Olympics: n. a computer game that mimics my mind game with 3D effects recreated using 2D objects and a series of challenges to accomplish.
t-tail: n. the curved "tail" found at the lower part of most fonts' lower case t's, most easily seen with the Courier New font, t.
TV tuner: n. A piece of computer hardware that converts a television signal into a format that a computer can use for display. (I use these almost exclusively to record my game play videos with).
Ulillillia: n. the name I commonly use on the web, derived from a rare character in the third episode of "The Story of the Wonderful Adventure".
valley: n. a sharp, short-lasting, sudden drop, usually in a line or bar graph.
Y, Y-it, Y-that (WHI iht, WHI that): v. to redo something undone, as from using control+Y, a common a shortcut.
YouTube: n. a video-hosting site that I use to post videos of my game play.
Z, Z-it, Z-that (ZEE iht, ZEE that): v. to undo something, as from using control+Z, a common shortcut.
zero compatibility: n. a reference to a value for compatibility of -100 and worse (A compatibility of exactly 0 is impossible - there's no solution for x in "10^x = 0"; this is used to reference extremely low compatibility.)
zero motive: n. a reference to a value for motive of -100 and worse (A motive of exactly 0 is impossible - there's no solution for x in "10^x = 0"; this is used to reference extremely low motive.)
There are no footnotes for this page.