How do you play Hit-a-bump version 1?
1. Introduction and beginning
Version 1 is the easiest game to play of all the Hit-a-bump series. You don't need much. Here's what you need in order to play:
30+ rocks larger than the sand [to distinguish your rocks from the sand; there is no minimum for this, but at least 30 is recommended, but 2 is required.]
1 field about 5 feet by 5 feet.
2. How to play
Simply place rocks at various spots [at least 1 foot from one another]. Return to be at least 3 feet from the closest ones. You can be further for a harder game. You then throw a rock toward the other rocks to see if you hit them. If you miss, leave the rock you just threw, and throw another. If you hit, take the rock(s) you just hit, including the one you just threw, and return them to your stock. Your stock is what you have to throw. If you run out, you'll either have to search for more or quit, restart the round from the beginning. If you hit two rocks [other than your own], you take one of the 3 closest rocks on the field including the ones you hit and your original thrown rock back to your stock. If you hit 3 others, you take back two of the 5 closest. For 4, it's 3 of the 7 closest, for 5, it's 4 of the 9 closest. The pattern just continues if you get more.
Your object is to clear the grid as many times as possible, get the rarest move possible [getting the most hits in one], or to play until you get bored. This game can go on forever, so you must quit at some point or another.
To clear the board, look at the object you want to hit, and aim accordingly. When you do so, what you are seeing automatically directs the brain to the target, which automatically directs the hand.
To get rid of a ton of objects, look for a possibility of getting two or more rocks removed from the field, and target the closest ones. This will tend to get rid of the further ones. Then, aim outward collecting them.
If a rock gets chipped or breaks in half during impact, the halves count as two throws, and if both hit 2 or more, your number of rocks you pick up are doubled, and added by one. For example, if you throw a rock quite hard into another, and breaks in which the two halves hit another rock each, this is actually counted as 4 hits, or choosing 3×2+1, or 7 rocks out in the field. That is a huge benefit!
If the board is cleared, simply put more rocks out, but keep them close to 1 foot, but not under.
It is highly recommended that you do not play this game in the house. It is an outdoor game. If you do, you may end up breaking a window or two. If weather or something else is preventing you from playing outside, keep these conditions in mind if you wish to play indoors:
Keep at least 5 feet from a window, and face away from the window throwing away from any window, and, do not throw hard, only gently. It is safe to play on beaches, open fields, and the related, but not near any source of breakables [other than the rocks, in which could break]. If children are playing this game, it is highly recommended that you supervise them closely.
Learn about another version with the following links:
Hit-a-bump version 1
Hit-a-bump version 2
Hit-a-bump version 3
Hit-a-bump version 4
Hit-a-bump version 6
Hit-a-bump version 6 board construction
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