My 2D high-speed action game, The Supernatural Olympics, and my 3D high-speed platform game, George Game 13, are the the two main projects I'm working on. I have abandoned one project that I may start on again a while later in the future. Also included are tutorials for using Gamestudio.
To you, a computer or video game may seem like pressing a bunch of buttons and getting through levels solving puzzles and battling enemies and bosses along the way. There's a lot more to a computer game than meets the eye. Where do you suppose the behaviors come from or even the level? How about the game mechanics such as how jumping, falling, or swimming work? Sometimes, the same key can perform multiple tasks. To make a game, planning, artwork, level design, programming, and testing must be put together to form a full working game. It may seem simple by words, and in some cases it is, but there are even puzzles to solve that are never in the game such as how to fix a particular bug. I have the capabilities of doing all this to some extent.
Site map - the content of all categories put together in one expanded out.
- the main index
1 Tips and tricks - From math shortcuts and tricks, and using the computer, to food and drink, and tips to save money, I have tips and tricks to make things easier and better. (note: some documents in here haven't been updated since 2003 (or 2005 for a select few)).
2 Help promote my site - If you like my site, feel free to promote it using the banners I've created. Instructions for using them are given on the page. Caution: These haven't been updated since 2002 (!) and do not apply to my site anymore now....
3 Features - my mind game, Color System, the frequently used work-in-progress compatibility/motive system, and other reports.
4 About Me - things about me such as my rapidly-growing dream journal, my history, and my blog.
5 Games index - Games you can make and play using common household objects like dice, paper, and marbles. My games often allow for solo play, but can be multiplayer as well. Caution: These documents haven't been updated in a long time (from 1 to 3 years), but are still generally correct.
6 Stories - a collection of various stories, especially The Legend of the 10 Elemental Masters and details of very well-recalled dreams.
7 Ulillillia City website FAQ - Frequently asked questions for my website in general - the main FAQ page and a glossary of commonly-used terms. For the FAQ related to music, my animations, or my 2D game, see the relevant pages.
8 My animated GIF collection - I make complex-behaving animations, many of which from my mind game. The bulk of my animated GIFs are here. This document is quite likely to be dumped.
9 Game development
- My computer games I'm making, featuring my 2D action game, The Supernatural Olympics (view update checklist), and my 2D platform game, Platform Masters
9.1 Projects - these are projects I've had, are being worked on, or for sale
9.1.1 Old project - the RPG game that has been abandoned.
18.104.22.168 Old project screenshot gallery - a collection of 1024x768 screenshots from the old project.
9.1.2 George Game 13
22.214.171.124 Overview and development progress
126.96.36.199-1 What George Game 13 is
188.8.131.52-2 Screenshot gallery
184.108.40.206 George Game 13 screenshot gallery: Screenshots 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | 51-60 | 41-70 | 71-80
9.1.3 The Supernatural Olympics - a high-speed action game
9.1.3-1 What is the game? - an introduction to the game
9.1.3-2 Feature comparison chart - a quick overview of the features
9.1.3-3 Scenery features - features related to the game's scenery
9.1.3-4 Special features - features rarely seen in games
9.1.3-5 On-screen information - features related to the data shown around the display
9.1.3-6 Special abilities - explains the various special abilities
9.1.3-7 Special effects - explains what the various special effects are
9.1.3-8 Challenges - details about the challenges
9.1.3-9 General features - other features
9.1.3-10 System requirements - what system requirements there are
9.1.3-11 Support, returns, updates, and upgrades - how to obtain support
9.1.3-12 Ten reasons to upgrade - the top ten reasons to upgrade to the full edition
9.1.3-13 Future plans and features - features planned for the future and the game's general future
9.1.3-14 Update checklist - an in-depth checklist for things I need to do before the next release becomes available
9.1.3-15 Frequently Asked Questions (FAQ) - some common questions that may be asked
9.1.3-16 How to purchase - how to buy the game and complete the upgrade.
9.1.3-17 End-user license agreement - Read this first before using the software or it's components.
9.1.3-18 Download - Download the game and game manual (and any updates).
9.1.3-19 Version 3.0 overview - An overview of the upcoming version, 3.0.
9.1.4 The Supernatural Olympics version 3.x - the highly enhanced full remake of my high-speed action game
9.1.4-1 What is the game? - an introduction to the game and it's features
9.1.4-2 Feature comparison chart - a quick overview comparing each editions' features
9.1.4-3 Going 2.5D - the numerous advantages for taking a 2.5D approach instead of 2D only
9.1.4-4 Scenery features - features related to the game's scenery
9.1.4-5 Special features - the game's special features
9.1.4-6 Special abilities - explains the various special abilities
9.1.4-7 Special effects - explains what the various special effects are
9.1.4-8 Tournaments and challenges - details about the tournaments, challenges, and ranks
9.1.4-9 General features - various other features
9.1.4-10 System requirements - what the minimum and recommended system requirements are
9.1.4-11 End user license agreement - read this first before using the software or it's components
9.1.4-12 Ten reasons to upgrade - the top ten reasons to upgrade to the full edition
9.1.4-13 Buy, download, and install - how to buy the game, download it (including the manual and old versions), and install it
9.1.4-14 Frequently Asked Questions (FAQ) - some common questions that may be asked frequently
9.1.4-15 Support, bug reports, and updates/upgrades - how to obtain support, file bug reports, and what updates/upgrades are
9.1.4-16 Development progress checklist - an in-depth checklist for things I need to do before the next release becomes available
9.1.4-17 Future plans and features - features planned for the future and the game's general future
9.1.5 Platform Masters - The fast-paced, action-packed 2D platform game
9.1.5-5 Frequently asked questions
9.1.5-6 End user license agreement
9.1.5-7 System requirements
9.1.5-8 How to buy
9.1.5-10 Development history - multiple pages
9.1.5-11 Progress checklist
9.2 Gamestudio Tutorials - (note: Gamestudio has been abandoned since about May of 2006)
9.2.1 WED Tutorials (using the world editor)
9.2.2 MED Tutorials (using the model editor)
220.127.116.11 How to create precise circles and spheres - Circles and especially spheres are tough to make and often imprecise just by plotting points and moving them around. This tutorial makes circle and sphere creation very easy, very precise and quick.
18.104.22.168 How to make levels in MED - Making levels in MED has many powerful advantages, but can be tricky to do. This tutorial makes it easy and supersonic fast due to my devotion toward speed. Caution: somewhat outdated - needs to be rewritten
22.214.171.124-3 Plotting the points
126.96.36.199-6 The pros and cons
188.8.131.52-7 Downloading the model
9.2.3 Graphics Tutorials (texturing, skinning, and otherwise drawing BMP files and the related)
184.108.40.206 Image font tutorial - If you want to make your own fonts as image files (BMP, PCX, or TGA), this tutorial will explain some techniques on how to do so as well as a trouble-shooting guide in case you run into trouble along the way.
10 Other - things that don't fit any other category well such as experiments, how I process my music, video game screenshots section or even a behind-the-scenes look at how I update my website.
Site map - the content of all categories put together in one expanded out.