
A screenshot of the scenery (as of Mar 23, 2008) viewed from about 6500 feet above ground in very early development.
What is version 3.x of The Supernatural Olympics like?
Last updated: Oct 26, 2008 (level 10 update, complete rewrite)
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This wouldn't be the Supernatural Olympics if it weren't a few special abilities that make the fastest natural Olympic athletes look like they were standing still. While some seem ordinary like jumping and swimming, these have unique differences compared to what you'd normally expect. Afterall, do you know of anyone who, without the aid of machines, can go supersonic? I sure don't, but in order to have the Supernatural Olympics, you're going to need something very extreme. While the 2.4 version had many of these, Gamestudio limited some. In addition, flat, level ground made some not possible. One wasn't even thought of at the time, thanks to a dream (one of several hundred). With the landscape and water in 3.x, the special abilities behave much differently and new ones are added because of it.
- Walking and running - When on the ground, you press the left or right arrow keys to get moving on the ground. It's nothing special, until you realize you're going 50 mph and still speeding up. Then you press the arrow key in the opposite direction to slam on the brakes, decelerating almost twice as fast as a rocket upon launch. Walking and running is a basic movement and is available in all editions.
- Float run - Just swing your arms back, tilt your legs back and relax, if you don't mind things whizzing past you at 200 mph. Plus, if you bother doing this down Mount Sky, don't be alarmed when the speedometer goes past the 600 mark. Since the 2.4 version was nothing but flat ground, 200 was the cap, unless one reached faster speeds from other means. 3.x has slopes and when going downhill, knowing that fundamental force of physics called gravity, you speed up. The rate you speed up varies, depending solely on how steep the slope is. When going uphill, you slow down, unless you're at 200 mph where the accleration is more than enough to counter gravity. This permits the ability to run up very steep slopes, even vertical walls. The float run only occurs when the speed exceeds 70 mph and when on the ground. Did I mention that the float run can also be used to run across water without even falling into it? All editions have this.
- Jumping - You can do it and so can I, except the fact that the jumps this athlete has are over 90 feet high from level ground. If that's not impressive enough, he can jump 5+ times in mid air! It can be increased by using some abilities, as explained below. If used wisely, both horizontal speed and slopes can be used to jump even higher than 90 feet, potentially thousands (afterall, the high jump in the Supernatural Olympics measures in miles, not feet).
- Flash attack - Try it. Jump up some and cause a sudden bright flash half as bright as the Sun, using it to gain 100 mph in the direction of your choice. I sure can't, but this athlete sure can. The flash attack is just that, it's used to instantly gain 100 mph in any direction. The free edition only allows the 8 standard directions (up, down, west (left), east (right), and the diagonals) but the full edition allows for it to be aimed in any direction (with certain conditions).
- Stomp - Go ahead, amplify the acceleration of gravity to 4 times that of normal after jumping out of the airplane on your next sky-diving expedition and, upon impacting the ground, bounce up much higher than you started. That's what the bounce stomp is. Upon reaching the top of this ultra-high bounce, repeat the amplification of gravitational acceleration and upon landing, convert all that kinetic energy in a shockwave that spreads out horizontally in a tightly focused donut-shape. That's what the stomp is. Oh, and did I mention doing it without using the parachute? Watch it though, if you hit a sloped surface, you'll bounce off in some other unexpected direction, not just straight up. Both editions have this, except that the free edition does not have the shockwaves spreading out.
- Fall-glide - The stomp amplifies gravitational acceleration, but the fall-glide does the reverse, it deamplfies it to only 1/4 that of normal. Need to drop out of a burning building from the third floor? Use the fall-glide to help ease the imminent impact... if only you could. However, instead of using the fall-glide right away, wait until you're just 200 milliseconds before hitting the ground then use it. What happens is a bounce, sending you upwards at this reduced acceleration, allowing for much more height, a great way to climb to the top of those buildings and much higher. Like with the bounce stomp, if you hit a sloped surface, you aren't going straight up if you came straight down. Both editions have this.
- Glide - What's the difference with this and the fall-glide? Well, instead of just reducing gravity, it's being converted into forward acceleration. The acceleration stops at 800 mph though. Unlike the 2.4 version where you could only speed up or slow down, you can pitch up and down in the 3.x version. If you pitch up, you'll gain height, but lose speed and when speed drops below zero, you'll start falling, immediately stopping the glide. If you pitch down, you'll lose height, but gain speed, to up to 800 mph. Gliding is available in both editions, but in the free edition, gliding to gain altitude is not possible. You can still pitch up, but not above the horizon.
- Bounce - Balls are kids play toys, or so it may seem. When the Supernatural Olympics athlete becomes a ball, gravitational acceleration is amplified to 4 times that of normal and upon impact, if the direct approach speed is at least 100 mph, he'll bounce, losing speed but diverting his direction of travel. Unique to other abilities, bouncing is sometimes triggered automatically, depending on the slope, angle of impact, and even the conditions. The bounce ability is available in both editions.
- Leviburst - Simply bend down on your knees in a ball-like shape and rise. The leviburst is just that, but what's unique about it is that it is used to accelerate in all directions at 100 mph per second to 300 mph (3 mph on the vertical). This ability was completely unheard of back when 2.4 was released. Then, out of nowhere, a dream (one of hundreds) came along quite a bit after the release of 2.4 and suggested a new ability. This is one of the new abilities to find its way into the 3.x version. Both editions have it, except that the free edition does not allow for it to be used to go up.
- Speed blast - Are you good at managing energy, lots of it? Then try focusing a lot of energy behind you then releasing it to blast off horizontally at up to the speed of sound (762 mph). I thought you wouldn't be able to, because it takes more energy than you think. The speed blast is a great way to get started off any starting line for certain challenges. The 2.4 version used an incorrect formula for how the charging works, a limitation posed by Gamestudio's single variable type with it's limited range and precision. The 3.x version, since I don't have this limit, uses the real formula which is much more significant than the 2.4 version had. The free edition, unlike 2.4, has this, but the blast off speed is limited to 400 mph. The full edition has no limitations.
- Insta-teleport - Jerk your right arm's elbow down and wait a few seconds to find yourself two counties away from your home. Insta-teleport will get you from point A to point B at a blazing fast speed. While this could be added to the 2.4 version, it was not needed due to the flat ground. Since the 3.x version has slopes and the challenges have to be started from specific locations and getting there otherwise would take a very long time. Thanks to insta-teleport, it's extremely fast (9000 mph fast (that's 2.5 miles a second!)) and easy (since you appear right on the starting line stopped, ready for the challenge). Insta-teleport is available in the free edition only to access the challenges. In the full edition, it can be used to get to any location at your heart's desire, as long as it's on the ground or in the water. Some presets are involved to help with this.
- Swimming - You might be able to do it, but I can't really do it. Swimming is fairly common. Just jump in the water and start pushing the water off the side to propel yourself forward through the water, nothing special. Swimming in the Supernatural Olympics is not much different, except that the speeds get to up to 15 mph on the surface and 12 mph underwater. Oh, and did I mention that the Supernatural Olympics athlete can actually breathe underwater? In other words, he won't drown (nor get crushed by pressure at the bottom of Lake Stugu, 760 feet underwater).
There are also many special effects which enhance the realism. We'll explain these next.
Special features < Previous page | Next page > Special effects
Learn more about the game with the following links:
9.1.4 The Supernatural Olympics version 3.x - the highly enhanced full remake of my high-speed action game
9.1.4-1 What is the game? - an introduction to the game and it's features
9.1.4-2 Feature comparison chart - a quick overview comparing each editions' features
9.1.4-3 Going 2.5D - the numerous advantages for taking a 2.5D approach instead of 2D only
9.1.4-4 Scenery features - features related to the game's scenery
9.1.4-5 Special features - the game's special features
9.1.4-6 Special abilities - explains the various special abilities
9.1.4-7 Special effects - explains what the various special effects are
9.1.4-8 Tournaments and challenges - details about the tournaments, challenges, and ranks
9.1.4-9 General features - various other features
9.1.4-10 System requirements - what the minimum and recommended system requirements are
9.1.4-11 End user license agreement - read this first before using the software or it's components
9.1.4-12 Ten reasons to upgrade - the top ten reasons to upgrade to the full edition
9.1.4-13 Buy, download, and install - how to buy the game, download it (including the manual and old versions), and install it
9.1.4-14 Frequently Asked Questions (FAQ) - some common questions that may be asked frequently
9.1.4-15 Support, bug reports, and updates/upgrades - how to obtain support, file bug reports, and what updates/upgrades are
9.1.4-16 Development progress checklist - an in-depth checklist for things I need to do before the next release becomes available
9.1.4-17 Future plans and features - features planned for the future and the game's general future
Footnotes:
None.