The Supernatural Olympics v3.x - Screenshot of development progress on Mar 23, 2008
A screenshot of the scenery (as of Mar 23, 2008) viewed from about 6500 feet above ground in very early development.


What is version 3.x of The Supernatural Olympics like?


Last updated: Oct 25, 2008 (level 10 update, a total rewrite)

Feature comparison chart < Previous page | Next page > Special features


The one thing that separates the 2.4 version from the 3.x version is the scenery. It is being completely redesigned from scratch. Gamestudio severely limited me from many things due to two problems. The first is that I had no way to modify the scenery data. The second is that for each new layer, or repeat of a tile, I needed another panel, using 9 more lines of code for each one. The 3.x version has none of these limitations allowing me to do almost whatever. Just look at the difference of the ground and compare it to the 2.4 version. To do that with 2.4 means having to spend hours manipulating 30,000+ lines of code for just basic definitions. That alone already makes 3.x better than the 2.4 version! If that's not enough, try a hugely varied landscape, spanning 90 miles across 4 counties (Mebna, Stugu, Windias, and Quredda)! Travel through forests, deserts, plains, hills, mountains, and lakes. The 90-mile span is much more than you think: even at 700 mph, which makes the small town's buildings seem like models in a set, you're still going to need almost 7 3/4 minutes to cross the whole length and that's almost the speed of sound! The 2.4 version didn't allow for slopes due to it's single variable type with a very small range. If this huge variety isn't enough, consider the cars, airplanes, balloons, individualized grass blades, water waves, swamp stuff, trees, docks, diving boards, and various other decals, this should be more than enough. Even early in 3.x's development, the scenery has already exceeded the quality of that for the 2.4 version, and then some.

The landscape, both that of what the character runs on and that in the distance, is highly varied. The closest part starts with the pathway the character runs on. Further to the north (in the distance) is the highway and city (in a small area), with an occasional pond or forest scattered around. The Northern Mebna Hills extend further north, of which are a series of fairly small hills, reaching 2000 feet high near the center, and going into a fifth county, Urusu. Here is where the Urusu Valley is, of which contains many forests and lakes. At the north edge of Urusu County is where the Urusu Mountains are, extending to the edge of visibility. Drifting above are both cumulus humilis clouds (the typical fair weather type) and even cirrostratus clouds (the highly transparent clouds high up).