
Could I see some screenshots of your game in progress?
1. About this document
This document shows you a few screenshots to give you an inside look at what's going on in my game's development. Here's a few things to note:
- Separating each image and caption is a divider to help separate the groups.
- The first images have a black sky, and relatively no real detail.
- Not included are problematic screenshots from before where I have a problem I'm trying to fix. The screenshots here are of things in their normal way.
- Occasionally, a fix or update is made, especially to the captions.
- I tried to make the screenshots at human-eye level (a few simple calculations, very simple), so what you see is what you'd see if you were actually there.
2. Screenshots 1 through 10

Screenshot #1: The magic shop entrance
This is the entrance to one of my favorite places: the magic shop. Inside, you can buy from a list of over 270 planned spells (currently) and likely another 100 or so to come. The weakers spells, naturally, cost less to buy. However, a spell like ultima6, which wipes out anything in one blow, every monster on screen even, is gonna cost you a monstrous 10 billion waters! Waters is the monetary system used. Care to pay for that? Yow!
Object description:
The object arrangement in the magic shop is rather simple. Near the entrance is the desk in which you pay for your items. Every building has a sign in the front of them that tells you what that building is, usually on both sides of the entrance. The interior is split up into four quadrants per floor. Each quadrant has 10 items for sale making 40 items per floor. The magic shop is 7 stories high (may later become 9 or even 10!). This is because the magic shop has a lot of items inside for sale, all those potions. To get between floors, you need to find the ramp and walk up or down the ramp (now be careful that you don't spurt down at 25 mph and crash into the wall. Ouch!).
Needed improvements:
The building texture definitely looks as if it doesn't tile normally, thus has to get replaced. The building needs to be brighter and more natural looking. The tiles look unnaturally large so they'll need to be shrunk down in size by scaling the texture. Also, the stone texture from the ramp definitely needs to be replaced.





Screenshot #2: interior of the magic shop
This is the interior of the magic shop. It looks bare because I haven't added any of the shelves and cost signs anywhere. The object arrangements and improvements needed are the same as the one above.





Screenshot #3: The weapon and armor shop
This is the weapon and armor shop and it is my favorite image of them all (since last update). Right away, I highly recommend that you go and purchase some weapons and armor here, otherwise you may end up cutting it too close in battles of the monsters that surround the city. Trust me, standard physical attacks could do as little as 15% of the potential with the strongest of weapons available at the beginning of the game. At first, the weapons you can buy are el cheapo's - those that aren't really all that worth it, but do pack a punch to the starting monsters in the game (unless you equip tons of ATK pluses or buy ATK enhancing items from the item shop).
Object arrangements:
Objects arranged around the weapon and armor shop is a bit different. This shop is split into two key components: the weapon side (on the left as you see here) and the armor side (on the right). Each side has two walls that, later, will have 2 shelves each wall. In the center is the pay desk in which you pay for your item(s).
Needed improvements:
The stone texture definitely needs to be enhanced big time. Outside this, I can't think of anything else.





Screenshot #4: Interior of the weapon and armor shop
This is the interior of the weapon and armor shop. It looks nearly detailless (except the very nice brick texture), mainly due to the fact that I haven't created the shelves and signs yet. Object arrangements and improvements needed are in the item above.





Screenshot #5: The item shop
Now, let's say you're low on HP and SP and really want to restore them. Well, the items in the item shop provide the solution. They not only have items to restore HP and SP, but to temporarily give you a boost (bigger boost if you have enough cash on hand) to a certain stat, like, for example, speed so you can charge down that mountain at 300 mph. Whizzing by like this would be just a breeze. However, not just speed, but STR, ATK, DEF, and many others. However, hard-to-get things like EXP and AP pluses are probably going to be here as well, just haven't decided yet. Imagine: just one quick battle and you level up 10 times! Now imagine you have enemy lure x10, ultima6, and 5 EXP and AP pluses all from the item shop (except ultima6). Good bye low levels and say hello to the supernatural range!
Object arrangements:
Objects in the item shop are arranged exactly like the magic shop, just a different sign on the outside and a different tile pattern and that's about it. Well, different shelves too.
Needed improvements:
Lighting, the building's texture, uh, where's the front panel to the item shop? I just forgot to fix that when I made the item shop 2 stories high instead of just 1. The signs' cost column is too bright of a green and needs to be darkened to black or a darker color. That's way too bright!





Screenshot #6: Interior of the item shop
This is a typical idea on what a cost sign would look like, only the text in the cost column isn't going to be that hard to read. Care to buy a one-million HP potion to really restore HP? Too bad you can't go over your maximum, which, however, doesn't seem to have much of a limit. Care to have a quintillion hit points? A quintillion is 1,000,000,000,000,000,000 (or 1E18). Object arrangement and improvement details are in the item above.





Screenshot #7: Ali's restaurant
In order to stay alive, you need food, right? Well, the only way to get food is either from here, Ali's restaurant, or from ordering it at the hotel (which is usually more expensive for even the same things). You could also buy some snacks from the restaurant and eat them later, especially when you're out trying to level up a lot and quickly. Fortunately, you don't have to wait long to eat and stuff and time will make a big jump as needed, depending on how hungry you were, what you ordered, etc..
Object arrangements:
This restaurant has 30 seats which are quite long and 15 tables. It looks cramped, but the scaling is about right. After all, the human models are only 30 to 60% the height of that table.... Up in the front is the order desk and to the left of the order desk is the kitchen where the food is prepared. Other than this, there's nothing in the way of any detail.
Needed improvements:
The stone texture needs to be big time improved, the wall tiles are way too big and too smooth, lighting needs improvement, and the interior tiles are unnaturally large.





Screenshot #8: Ali's restaurant interior
This is the interior of Ali's restaurant. It looks too crammed up, however, everything is realistically to scale. The camera won't go past the center in either case and your character just moves along the tables as needed. There's a big time jump so no worries on going into this area. Object arrangements and needed improvements are mentioned above.





Screenshot #9: The bowling alley
This is the bowling alley. Here, you can do a real test of your ACY stat. Here, you pick the angle (and it doesn't move like other games) and the amount of power you want, and then, the bad part, determined by the ACY stat, the angle will shift by some random amount. It could be head on and it might end up being way off causing a gutter ball. That's basically how this game works. Simple huh? Try to imagine what it would be like if your ACY was 100,000. Perfect every time eh?
Object arrangements:
The way things are arranged in here can be set up into four sections. The first thing is that the bowling alley is arranged into a series of 5 (likely will end up being 4) sets of 8 lanes. At the front of the entrance is where you make your payment to play, the ever-so-familiar pay desk. Second, the first set of 8 lanes is the easy lane. Here, gutter balls are impossible. If your ACY stat is really low, I would recommend going here. Third, lanes B, C, and D are the average bowling lanes. I'm thinking of discarding one of the sets because it's really crammed in here, and I mean crammed! Finally, lane E (would become D if one set is deleted), is a new kind of bowling with double the length. Yeah, even with an ACY of 100,000, you can still get perfects with ease. At first, this is definitely not for you, unless you just want to test your luck.
Needed improvements:
The floor is fair, but too big scaled. The wall's tiles need to be improved, the bricks inside the bowling lanes definitely needs to be improved, and the lighting, as usual, needs to be improved. As before, the stone texture also needs to be improved, quite a bit.





Screenshot #10: Interior of the bowling alley B lane
If you were to stand by one of the other bowling lanes, this is about what you would see. Now do you know what I mean by "crammed"? This is incredibly compact and I'm very likely to delete a lane to clear up some space, although this is about, I think, 5 feet of space. The spacing between lanes, however, is acceptable. For details on object arrangements and improvements needed, see above.




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