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Want to learn more about my mind game, status system, spell system, or how I make my flash-like animated GIFs? The features index has this and other less common reports.

Site map - the content of all categories put together in one expanded out.

Home
- the main index

1 Tips and tricks - From math shortcuts and tricks, and using the computer, to food and drink, and tips to save money, I have tips and tricks to make things easier and better. (note: some documents in here haven't been updated since 2003 (or 2005 for a select few)).

2 Help promote my site - If you like my site, feel free to promote it using the banners I've created. Instructions for using them are given on the page. Caution: These haven't been updated since 2002 (!) and do not apply to my site anymore now....



3 Features - my mind game, Color System, the frequently used work-in-progress compatibility/motive system, and other reports.
3.1 My main documents - my mind game, Status System, and the ten elements
3.1.1 My mind game - all about my mind game from it's history to how it works and what I use it for.
3.1.1.1 Mind game home - the introduction to my mind game
3.1.1.1-1 What my mind game is
3.1.1.1-2 "Example" of my mind game being played
3.1.1.1-3 Common questions about my mind game
3.1.1.1-4 Playing my mind game
3.1.1.2 History - the history of my mind game from birth to it's possible future
3.1.1.2-1 The precursor to the birth
3.1.1.2-2 My mind game was born
3.1.1.2-3 Examples of long-term activity
3.1.1.2-4 My mind game today
3.1.1.2-5 The future
3.1.1.3 The main view - how I "see" things in my mind game
3.1.1.3-1 A typical example of activity
3.1.1.3-2 The main "screen's" info
3.1.1.3-3 Playing my mind game
3.1.1.4 Special abilities - the commonly used special abilities such as the flash attack, float run, glide, and stomp
3.1.1.4-1 Introduction
3.1.1.4-2 List of special abilities
3.1.1.4-3 Special ability statistics
3.1.1.5 Menus - the menus in my mind game
3.1.1.5-1 Menu screen basics
3.1.1.5-2 The menu items
3.1.1.5-3 Menu usage
3.1.1.6 How I do things in my mind game - Explains common scenarios and what various things I do with them
3.1.1.6-1 Introduction
3.1.1.6-2 Sports
3.1.1.6-3 Common tasks mind game style
3.1.1.6-4 Movies and TV
3.1.1.6-5 Dream worlds and other things
3.1.1.7 When I play my mind game - story-like cases of typical things I do in my mind game and how I do it
3.1.1.7-1 Introduction
3.1.1.7-2 The concert visit
3.1.1.7-3 Sky diving without a parachute
3.1.1.7-4 Detective work made very easy
3.1.1.7-5 Olympics made easy
3.1.1.7-6 Being in high school
3.1.1.8 Story-creation with my mind game - how I use events in my mind game and put them into my stories
3.1.1.8-1 My story's plot
3.1.1.8-2 Using my mind game for ideas
3.1.1.8-3 The side effects
3.1.1.9 Uses of my mind game - what uses my mind game has
3.1.1.9-1 The pros
3.1.1.9-2 The cons
3.1.1.10 Funny things I do - strange and bizarre things I've done in my mind game for humor and/or entertainment
3.1.1.11 Playing my mind game - how you can get a taste of what my mind game is like
3.1.1.11-1 What is this game?
3.1.1.11-2 The editions
3.1.1.11-3 System requirements
3.1.1.11-4 Returns, submissions, and beta versions
3.1.1.11-5 The future
3.1.1.12 Videos of things I do in my mind game in AVI or GIF format - my collection of animations of various scenes in my mind game in the form of animated GIFs
3.1.1.12-1 Introduction
3.1.1.12-2 About the videos
3.1.1.12-3 How to view the videos
3.1.1.12-4 The list of available videos
3.1.1.13 Mind game FAQ - frequently asked questions related to my mind game
3.1.1.13-1 Playing my mind game
3.1.1.13-2 Using my mind game
3.1.1.13-3 History and evolution

3.1.2 Status System - Learn about my Status System from it's history to how it works. My Status System is very rarely used today, except compatibility.
3.1.2.1 Status System home - The introduction to my Status System
3.1.2.1-1 About the Status System report
3.1.2.1-2 The most important pages to read
3.1.2.2 History - the history of the Status System from birth to today and it's possible future
3.1.2.2-1 Status System's birth
3.1.2.2-2 Changes were slow at first
3.1.2.2-3 The biggest leap forward
3.1.2.2-4 Progress slows down drastically
3.1.2.3 Primary Status - how the Primary Status works and the meaning of the terms it uses
3.1.2.3-1 Introduction
3.1.2.3-2 The individual stats
3.1.2.3-3 Very large or very small numbers
3.1.2.3-4 Formulas
3.1.2.4 Primary Status Laws - laws, theories, and hypotheses for the Primary Status (and not the others)
3.1.2.4-1 Introduction
3.1.2.4-2 (Attack) minus defense law
3.1.2.4-3 Theory of maximum values
3.1.2.4-4 The laws of hit points
3.1.2.5 Secondary Status - the defense system and how it works
3.1.2.5-1 What the Secondary Status is
3.1.2.5-2 An example of its purpose
3.1.2.5-3 A relationship with Primary Status laws
3.1.2.6 Tertiary Status (compatibility) - what compatibility is and how it works
3.1.2.6-1 Introduction
3.1.2.6-2 Tertiary Status basics
3.1.2.6-3 Formulas
3.1.2.7 Quaternary Status - various other statistics like pulse, weight, or eye color
3.1.2.8 Fifth Status - what status abnormalities are is and how it works
3.1.2.8-1 Introduction
3.1.2.8-2 The colorings for condition
3.1.2.8-3 Warnings
3.1.2.9 Sixth Status - how ability-learning works
3.1.2.9-1 Introduction
3.1.2.9-2 Sixth Status common terms
3.1.2.9-3 A short story
3.1.2.9-4 Sixth Status laws and theories
3.1.2.10 Seventh Status - what events are and how they help
3.1.2.10-1 What the Seventh Status is
3.1.2.10-2 The three types of events
3.1.2.10-3 Event properties
3.1.2.10-4 The story continued
3.1.2.11 Eighth Status - levelling up abilities
3.1.2.11-1 What the Eighth Status is
3.1.2.11-2 Eighth Status common terms
3.1.2.11-3 Level experience groups
3.1.2.11-4 How much EXP is needed?
3.1.2.11-5 Properties of levelling up abilities
3.1.2.11-6 Plus abilities
3.1.2.11-7 Eighth Status laws and theories
3.1.2.12 Ninth Status - equipping abilities for learning and use
3.1.2.12-1 What the Ninth Status is
3.1.2.12-2 Use of the Ninth Status
3.1.2.13 Summary - a brief summary of the report
3.1.2.13-1 Primary Status
3.1.2.13-2 Secondary Status
3.1.2.13-3 Tertiary Status
3.1.2.13-4 Quaternary Status
3.1.2.13-5 Fifth Status
3.1.2.13-6 Sixth Status
3.1.2.13-7 Seventh Status
3.1.2.13-8 Eighth Status
3.1.2.13-9 Ninth Status
3.1.2.13-10 Formulas
3.1.2.14 Glossary - glossary of the terms used
3.1.2.14-1 About the glossary
3.1.2.14-2 The glossary terms

3.1.3 The 10 elements - Explains the ten elements, fire, ice, thunder, etc. in very high detail.
3.1.3-1 Elemental basics
3.1.3-2 The 10 elements
3.1.3-3 Elemental defense

3.1.4 The compatibility and motive system - This explains the frequently-referred-to compatibility and motive system I use in easy terms.
3.1.4-1 About this document
3.1.4-2 Brief history
3.1.4-3 The basic system and scale
3.1.4-4 About compatibility
3.1.4-5 About motive
3.1.4-6 Laws and theories

3.2 Other documents
3.2.1 Spirit report - The report on spirits in general including my guardian spirits. Warning - very outdated
3.2.1.1 Guardian Spirit report - The report on spirits in general including my guardian spirits.
3.2.1.2 Spirit basics - Explains the basics of spirits to what I know of.
3.2.1.3 Speed's database - A database on my guardian spirit, Speed.
3.2.1.4 Knuckles' database - A database on my guardian spirit, Knuckles.
3.2.1.5 Sliat's database - A database on my guardian spirit, Sliat.
3.2.1.6 Speed's home planet, Korona - Database on the planet Speed built 4.9 billion years ago called Korona.

3.2.2 The spell system - how the spell system works and how technology could allow for such a system; spells are often used in my stories and occasionally in my mind game. Included are animated GIFs showing the various spell effects.
3.2.2-1 Introduction
3.2.2-2 Spell basics
3.2.2-3 Spell effect animations
3.2.2-4 AVI animation troubleshooting
3.2.2-5 A small list of some spell series
3.2.2-6 How spells work
3.2.2-7 About "spell failed" notices
3.2.2-8 How to cast a spell
3.2.2-9 Obtaining a spell yourself
3.2.2-10 How much spell power?
3.2.2-11 Pros and cons about spells

3.2.3 Animation creation tutorial - how I make my flash-like animated GIFs to the finest detail
3.2.3.1 Introduction - The indroduction and tools needed
3.2.3.1-1 Introduction
3.2.3.1-2 Tools used
3.2.3.2 History - The history of my animation creation
3.2.3.2-1 The AVI days
3.2.3.2-2 MSPaint and early animated GIFs
3.2.3.2-3 GIMP and my latest animations
3.2.3.2-4 Automation leads to extreme complexity
3.2.3.2-5 Discoveries made along the way
3.2.3.2-6 The future
3.2.3.3 Glossary of terms and common formulas - Common animation-related terms and common formulas involved with art
3.2.3.3-1 Glossary
3.2.3.3-2 Commonly used formulas
3.2.3.4 Planning - Forming the plan - what the animation will do and how to set up the spreadsheet
3.2.3.4-1 The base plan
3.2.3.4-2 The main plan
3.2.3.4-3 The detailed plan
3.2.3.5 Creating the scenery - Making the scenery - how to optimize it and work with it
3.2.3.5-1 Some important notes
3.2.3.5-2 The easy stuff
3.2.3.5-3 The mountains
3.2.3.5-4 Making the character
3.2.3.5-5 Adding the obstacle and speed data
3.2.3.6 Animating - Processing the frames - using the spreadsheet data to make the frames of the animation
3.2.3.6-1 Important notes
3.2.3.6-2 Doing the text objects
3.2.3.6-3 The first scenery frames
3.2.3.6-4 Further scenery frames
3.2.3.7 Testing - Testing the animation - how to test the animation to spot problems
3.2.3.7-1 Compiling the animation
3.2.3.7-2 Testing the animation
3.2.3.8 Tips and tricks - Tips, tricks, and shortcuts to make animation-creation easier and faster
3.2.3.9 FAQ - Some commonly asked questions and help to common problems

3.3 Articles - written articles showing my knowledge on things I know most.
3.3.1 The color system and it's many uses - learn what the hexadecimal color names mean and what advantages there are to using such a system
3.3.1-1 Introduction to color basics
3.3.1-2 The hexadecimal coding
3.3.1-3 Converting between hex and decimal
3.3.1-4 Averaging and dithering
3.3.1-5 Putting averaging and dithering to use
3.3.1-6 Going beyond 6 digits
3.3.1-7 The pros and cons of using numeric color names
3.3.2 Understanding music fundamentals - If you've seen sheet music, it's quite confusing with all those lines, dots and other strange markings. Learn what all of that means in this very detailed article on music fundamentals. Caution: outdated and not fully certain



4 About Me - things about me such as my rapidly-growing dream journal, my history, and my blog.

5 Games index - Games you can make and play using common household objects like dice, paper, and marbles. My games often allow for solo play, but can be multiplayer as well. Caution: These documents haven't been updated in a long time (from 1 to 3 years), but are still generally correct.

6 Stories - a collection of various stories, especially The Legend of the 10 Elemental Masters, The Secret in the Basement, and details of very well-recalled dreams.

7 Ulillillia City website FAQ - Frequently asked questions for my website in general - the main FAQ page and a glossary of commonly-used terms. For the FAQ related to music, my animations, or my 2D game, see the relevant pages.

8 My animated GIF collection - I make complex-behaving animations, many of which from my mind game. The bulk of my animated GIFs are here. This document is quite likely to be dumped.

9 Game development
- My computer games I'm making, featuring my 2D action game, The Supernatural Olympics (view update checklist), and my 2D platform game, Platform Masters


10 Other - things that don't fit any other category well such as experiments, how I process my music, video game screenshots section or even a behind-the-scenes look at how I update my website.

Site map - the content of all categories put together in one expanded out.

Footnotes:
None