Want to learn more about my mind game, status system, spell system, or how I make my flash-like animated GIFs? The features index has this and other less common reports.
Site map - the content of all categories put together in one expanded out.
- the main index
1 Tips and tricks - From math shortcuts and tricks, and using the computer, to food and drink, and tips to save money, I have tips and tricks to make things easier and better. (note: some documents in here haven't been updated since 2003 (or 2005 for a select few)).
2 Help promote my site - If you like my site, feel free to promote it using the banners I've created. Instructions for using them are given on the page. Caution: These haven't been updated since 2002 (!) and do not apply to my site anymore now....
3 Features - my mind game, Color System, the frequently used work-in-progress compatibility/motive system, and other reports.
3.1 My main documents - my mind game, Status System, and the ten elements
3.1.1 My mind game - all about my mind game from it's history to how it works and what I use it for.
184.108.40.206 Mind game home - the introduction to my mind game
220.127.116.11-1 What my mind game is
18.104.22.168-2 "Example" of my mind game being played
22.214.171.124-3 Common questions about my mind game
126.96.36.199-4 Playing my mind game
188.8.131.52 History - the history of my mind game from birth to it's possible future
184.108.40.206-1 The precursor to the birth
220.127.116.11-2 My mind game was born
18.104.22.168-3 Examples of long-term activity
22.214.171.124-4 My mind game today
126.96.36.199-5 The future
188.8.131.52 The main view - how I "see" things in my mind game
184.108.40.206-1 A typical example of activity
220.127.116.11-2 The main "screen's" info
18.104.22.168-3 Playing my mind game
22.214.171.124 Special abilities - the commonly used special abilities such as the flash attack, float run, glide, and stomp
126.96.36.199-2 List of special abilities
188.8.131.52-3 Special ability statistics
184.108.40.206 Menus - the menus in my mind game
220.127.116.11-1 Menu screen basics
18.104.22.168-2 The menu items
22.214.171.124-3 Menu usage
126.96.36.199 How I do things in my mind game - Explains common scenarios and what various things I do with them
188.8.131.52-3 Common tasks mind game style
184.108.40.206-4 Movies and TV
220.127.116.11-5 Dream worlds and other things
18.104.22.168 When I play my mind game - story-like cases of typical things I do in my mind game and how I do it
22.214.171.124-2 The concert visit
126.96.36.199-3 Sky diving without a parachute
188.8.131.52-4 Detective work made very easy
184.108.40.206-5 Olympics made easy
220.127.116.11-6 Being in high school
18.104.22.168 Story-creation with my mind game - how I use events in my mind game and put them into my stories
22.214.171.124-1 My story's plot
126.96.36.199-2 Using my mind game for ideas
188.8.131.52-3 The side effects
184.108.40.206 Uses of my mind game - what uses my mind game has
220.127.116.11-1 The pros
18.104.22.168-2 The cons
22.214.171.124 Funny things I do - strange and bizarre things I've done in my mind game for humor and/or entertainment
126.96.36.199 Playing my mind game - how you can get a taste of what my mind game is like
188.8.131.52-1 What is this game?
184.108.40.206-2 The editions
220.127.116.11-3 System requirements
18.104.22.168-4 Returns, submissions, and beta versions
22.214.171.124-5 The future
126.96.36.199 Videos of things I do in my mind game in AVI or GIF format - my collection of animations of various scenes in my mind game in the form of animated GIFs
188.8.131.52-2 About the videos
184.108.40.206-3 How to view the videos
220.127.116.11-4 The list of available videos
18.104.22.168 Mind game FAQ - frequently asked questions related to my mind game
22.214.171.124-1 Playing my mind game
126.96.36.199-2 Using my mind game
188.8.131.52-3 History and evolution
3.1.2 Status System - Learn about my Status System from it's history to how it works. My Status System is very rarely used today, except compatibility.
184.108.40.206 Status System home - The introduction to my Status System
220.127.116.11-1 About the Status System report
18.104.22.168-2 The most important pages to read
22.214.171.124 History - the history of the Status System from birth to today and it's possible future
126.96.36.199-1 Status System's birth
188.8.131.52-2 Changes were slow at first
184.108.40.206-3 The biggest leap forward
220.127.116.11-4 Progress slows down drastically
18.104.22.168 Primary Status - how the Primary Status works and the meaning of the terms it uses
22.214.171.124-2 The individual stats
126.96.36.199-3 Very large or very small numbers
188.8.131.52 Primary Status Laws - laws, theories, and hypotheses for the Primary Status (and not the others)
184.108.40.206-2 (Attack) minus defense law
220.127.116.11-3 Theory of maximum values
18.104.22.168-4 The laws of hit points
22.214.171.124 Secondary Status - the defense system and how it works
126.96.36.199-1 What the Secondary Status is
188.8.131.52-2 An example of its purpose
184.108.40.206-3 A relationship with Primary Status laws
220.127.116.11 Tertiary Status (compatibility) - what compatibility is and how it works
18.104.22.168-2 Tertiary Status basics
22.214.171.124 Quaternary Status - various other statistics like pulse, weight, or eye color
126.96.36.199 Fifth Status - what status abnormalities are is and how it works
188.8.131.52-2 The colorings for condition
184.108.40.206 Sixth Status - how ability-learning works
220.127.116.11-2 Sixth Status common terms
18.104.22.168-3 A short story
22.214.171.124-4 Sixth Status laws and theories
126.96.36.199 Seventh Status - what events are and how they help
188.8.131.52-1 What the Seventh Status is
184.108.40.206-2 The three types of events
220.127.116.11-3 Event properties
18.104.22.168-4 The story continued
22.214.171.124 Eighth Status - levelling up abilities
126.96.36.199-1 What the Eighth Status is
188.8.131.52-2 Eighth Status common terms
184.108.40.206-3 Level experience groups
220.127.116.11-4 How much EXP is needed?
18.104.22.168-5 Properties of levelling up abilities
22.214.171.124-6 Plus abilities
126.96.36.199-7 Eighth Status laws and theories
188.8.131.52 Ninth Status - equipping abilities for learning and use
184.108.40.206-1 What the Ninth Status is
220.127.116.11-2 Use of the Ninth Status
18.104.22.168 Summary - a brief summary of the report
22.214.171.124-1 Primary Status
126.96.36.199-2 Secondary Status
188.8.131.52-3 Tertiary Status
184.108.40.206-4 Quaternary Status
220.127.116.11-5 Fifth Status
18.104.22.168-6 Sixth Status
22.214.171.124-7 Seventh Status
126.96.36.199-8 Eighth Status
188.8.131.52-9 Ninth Status
184.108.40.206 Glossary - glossary of the terms used
220.127.116.11-1 About the glossary
18.104.22.168-2 The glossary terms
3.1.3 The 10 elements - Explains the ten elements, fire, ice, thunder, etc. in very high detail.
3.1.3-1 Elemental basics
3.1.3-2 The 10 elements
3.1.3-3 Elemental defense
3.1.4 The compatibility and motive system - This explains the frequently-referred-to compatibility and motive system I use in easy terms.
3.1.4-1 About this document
3.1.4-2 Brief history
3.1.4-3 The basic system and scale
3.1.4-4 About compatibility
3.1.4-5 About motive
3.1.4-6 Laws and theories
3.2 Other documents
3.2.1 Spirit report - The report on spirits in general including my guardian spirits. Warning - very outdated
22.214.171.124 Guardian Spirit report - The report on spirits in general including my guardian spirits.
126.96.36.199 Spirit basics - Explains the basics of spirits to what I know of.
188.8.131.52 Speed's database - A database on my guardian spirit, Speed.
184.108.40.206 Knuckles' database - A database on my guardian spirit, Knuckles.
220.127.116.11 Sliat's database - A database on my guardian spirit, Sliat.
18.104.22.168 Speed's home planet, Korona - Database on the planet Speed built 4.9 billion years ago called Korona.
3.2.2 The spell system - how the spell system works and how technology could allow for such a system; spells are often used in my stories and occasionally in my mind game. Included are animated GIFs showing the various spell effects.
3.2.2-2 Spell basics
3.2.2-3 Spell effect animations
3.2.2-4 AVI animation troubleshooting
3.2.2-5 A small list of some spell series
3.2.2-6 How spells work
3.2.2-7 About "spell failed" notices
3.2.2-8 How to cast a spell
3.2.2-9 Obtaining a spell yourself
3.2.2-10 How much spell power?
3.2.2-11 Pros and cons about spells
3.2.3 Animation creation tutorial - how I make my flash-like animated GIFs to the finest detail
22.214.171.124 Introduction - The indroduction and tools needed
126.96.36.199-2 Tools used
188.8.131.52 History - The history of my animation creation
184.108.40.206-1 The AVI days
220.127.116.11-2 MSPaint and early animated GIFs
18.104.22.168-3 GIMP and my latest animations
22.214.171.124-4 Automation leads to extreme complexity
126.96.36.199-5 Discoveries made along the way
188.8.131.52-6 The future
184.108.40.206 Glossary of terms and common formulas - Common animation-related terms and common formulas involved with art
220.127.116.11-2 Commonly used formulas
18.104.22.168 Planning - Forming the plan - what the animation will do and how to set up the spreadsheet
22.214.171.124-1 The base plan
126.96.36.199-2 The main plan
188.8.131.52-3 The detailed plan
184.108.40.206 Creating the scenery - Making the scenery - how to optimize it and work with it
220.127.116.11-1 Some important notes
18.104.22.168-2 The easy stuff
22.214.171.124-3 The mountains
126.96.36.199-4 Making the character
188.8.131.52-5 Adding the obstacle and speed data
184.108.40.206 Animating - Processing the frames - using the spreadsheet data to make the frames of the animation
220.127.116.11-1 Important notes
18.104.22.168-2 Doing the text objects
22.214.171.124-3 The first scenery frames
126.96.36.199-4 Further scenery frames
188.8.131.52 Testing - Testing the animation - how to test the animation to spot problems
184.108.40.206-1 Compiling the animation
220.127.116.11-2 Testing the animation
18.104.22.168 Tips and tricks - Tips, tricks, and shortcuts to make animation-creation easier and faster
22.214.171.124 FAQ - Some commonly asked questions and help to common problems
3.3 Articles - written articles showing my knowledge on things I know most.
3.3.1 The color system and it's many uses - learn what the hexadecimal color names mean and what advantages there are to using such a system
3.3.1-1 Introduction to color basics
3.3.1-2 The hexadecimal coding
3.3.1-3 Converting between hex and decimal
3.3.1-4 Averaging and dithering
3.3.1-5 Putting averaging and dithering to use
3.3.1-6 Going beyond 6 digits
3.3.1-7 The pros and cons of using numeric color names
3.3.2 Understanding music fundamentals - If you've seen sheet music, it's quite confusing with all those lines, dots and other strange markings. Learn what all of that means in this very detailed article on music fundamentals. Caution: outdated and not fully certain
4 About Me - things about me such as my rapidly-growing dream journal, my history, and my blog.
5 Games index - Games you can make and play using common household objects like dice, paper, and marbles. My games often allow for solo play, but can be multiplayer as well. Caution: These documents haven't been updated in a long time (from 1 to 3 years), but are still generally correct.
6 Stories - a collection of various stories, especially The Legend of the 10 Elemental Masters, The Secret in the Basement, and details of very well-recalled dreams.
7 Ulillillia City website FAQ - Frequently asked questions for my website in general - the main FAQ page and a glossary of commonly-used terms. For the FAQ related to music, my animations, or my 2D game, see the relevant pages.
8 My animated GIF collection - I make complex-behaving animations, many of which from my mind game. The bulk of my animated GIFs are here. This document is quite likely to be dumped.
9 Game development
- My computer games I'm making, featuring my 2D action game, The Supernatural Olympics (view update checklist), and my 2D platform game, Platform Masters
10 Other - things that don't fit any other category well such as experiments, how I process my music, video game screenshots section or even a behind-the-scenes look at how I update my website.
Site map - the content of all categories put together in one expanded out.