The Primary Status as seen in my mind game.


What is the Seventh Status like today?


Last update: Jul 12, 2005

1 What the Seventh Status is



The Seventh Status, also called the "During Life Event System", lists all events that you have had that have lasted at least 1 minute.

2 The three types of events



2.1 Short-term events



Short-term events last from 0 to 60 minutes. They give very little EXP and AP to unit of time. You generally get more EXP per unit of AP for short-term events.

2.2 Medium-term events



Medium-term events last from 1 hour to 3 months. They are average for the EXP and AP to unit of time.

2.3 Long-term events



Long-term events last longer than 3 months. They give a high amount of EXP and AP to unit of time. These events give more AP for them than either of the two, but always more EXP than AP.

2.4 In general



The EXP you get from clearing events does not level up your abilities, rather, it goes toward your overall level. However, if the event that was cleared is directly related to one of your abilities [say swimming a mile], your swim ability will not only gain EXP from use, it'll gain additional EXP from clearing the big event. However, an ability's EXP is always 10% of what you get in your overall level.

3 Event properties



3.1 Basics



Events have properties of their own as well as their state.

3.2 The "occurred" state



If an event has just started, the event will be considered as "occurred". It will remain like so until the event is over with.

3.3 The "cleared" state



If an event is over with and done, it'll be classified as "cleared" and at this time, you'll gain the EXP and AP associated with the ability.

3.4 The "delayed" state



If an event is not done, but not going on, it'll have the "delayed" status. You will not gain AP or EXP while the event is like this and a short term event being delayed for two years will still be a short-term event. However, often subevents occur as wel that relates to the main event.

3.5 Other properties



Events have other properties as well. Very often, they are broken up into subevents and even subevents are broken further. Subevents don't display if they are less than ten seconds. They will, however, only if the subevent was significant enough. Events basically follow a trail of paths as time goes on. They can be as minute as an electron taking a jump to a nearby atom or brain electrical signals taking a different trail. The event path theory is explained in greater detail in category 10 on my site.

4 The story continued



Let's say that the kid mentioned in the Sixth Status started learning how to swim. The moment he gets into the pool, a new event will appear. It will display "occured" as the status of it. Once this kid finishes his lessons and knows how to swim well, "occured" will become "cleared" and he gets the EXP and AP. Often, events, even short term are broken up into multiple parts. If the swim lessons were 16 days total, you'd have swim-related events for those 16 days under the main event, taking swimming lessons. In day 7, for example, a subevent would probably include learning how to kick your legs and another subevent for moving your arms. Events get further subdivided into the individual actions taken and subdivided further yet. Events have an almost endless supply of subevents, trillions of them per second even. Even that gets subdivided into little events like that of making a big mistake or someone slipped and fell into the deep end who couldn't swim yet.

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3.1.2 Status System - Learn about my Status System from it's history to how it works. My Status System is very rarely used today, except compatibility.
3.1.2.1 Status System home - The introduction to my Status System
3.1.2.1-1 About the Status System report
3.1.2.1-2 The most important pages to read
3.1.2.2 History - the history of the Status System from birth to today and it's possible future
3.1.2.2-1 Status System's birth
3.1.2.2-2 Changes were slow at first
3.1.2.2-3 The biggest leap forward
3.1.2.2-4 Progress slows down drastically
3.1.2.3 Primary Status - how the Primary Status works and the meaning of the terms it uses
3.1.2.3-1 Introduction
3.1.2.3-2 The individual stats
3.1.2.3-3 Very large or very small numbers
3.1.2.3-4 Formulas
3.1.2.4 Primary Status Laws - laws, theories, and hypotheses for the Primary Status (and not the others)
3.1.2.4-1 Introduction
3.1.2.4-2 (Attack) minus defense law
3.1.2.4-3 Theory of maximum values
3.1.2.4-4 The laws of hit points
3.1.2.5 Secondary Status - the defense system and how it works
3.1.2.5-1 What the Secondary Status is
3.1.2.5-2 An example of its purpose
3.1.2.5-3 A relationship with Primary Status laws
3.1.2.6 Tertiary Status (compatibility) - what compatibility is and how it works
3.1.2.6-1 Introduction
3.1.2.6-2 Tertiary Status basics
3.1.2.6-3 Formulas
3.1.2.7 Quaternary Status - various other statistics like pulse, weight, or eye color
3.1.2.8 Fifth Status - what status abnormalities are is and how it works
3.1.2.8-1 Introduction
3.1.2.8-2 The colorings for condition
3.1.2.8-3 Warnings
3.1.2.9 Sixth Status - how ability-learning works
3.1.2.9-1 Introduction
3.1.2.9-2 Sixth Status common terms
3.1.2.9-3 A short story
3.1.2.9-4 Sixth Status laws and theories
3.1.2.10 Seventh Status - what events are and how they help
3.1.2.10-1 What the Seventh Status is
3.1.2.10-2 The three types of events
3.1.2.10-3 Event properties
3.1.2.10-4 The story continued
3.1.2.11 Eighth Status - levelling up abilities
3.1.2.11-1 What the Eighth Status is
3.1.2.11-2 Eighth Status common terms
3.1.2.11-3 Level experience groups
3.1.2.11-4 How much EXP is needed?
3.1.2.11-5 Properties of levelling up abilities
3.1.2.11-6 Plus abilities
3.1.2.11-7 Eighth Status laws and theories
3.1.2.12 Ninth Status - equipping abilities for learning and use
3.1.2.12-1 What the Ninth Status is
3.1.2.12-2 Use of the Ninth Status
3.1.2.13 Summary - a brief summary of the report
3.1.2.13-1 Primary Status
3.1.2.13-2 Secondary Status
3.1.2.13-3 Tertiary Status
3.1.2.13-4 Quaternary Status
3.1.2.13-5 Fifth Status
3.1.2.13-6 Sixth Status
3.1.2.13-7 Seventh Status
3.1.2.13-8 Eighth Status
3.1.2.13-9 Ninth Status
3.1.2.13-10 Formulas
3.1.2.14 Glossary - glossary of the terms used
3.1.2.14-1 About the glossary
3.1.2.14-2 The glossary terms

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