
The Primary Status as seen in my mind game.
What is the Fifth Status like today?
Last update: Jul 12, 2005
1 Introduction
The Fifth Status is probably the least mentioned of all status bars. It's even hardly mentioned directly in my scripts. Reading this section is not a neccessity, but you can if you want.
The Fifth Status tells you how you're doing on status effects good and bad as well as list warnings. There are good status effects like happy, and related feelings, bad status effects are like a disease in a weak condition, and very bad status effects are often life-threatening are of diseases in very bad condition. Also, starting in mid- to late-July of 2003, the Fifth Status now displays warnings. Then, they are given a color code with a cooresponding level.
2 The colorings for condition
2.1 The spectrum
This image tells all:

The left side is the danger side and the right side is the good side.
From the neutral, yellow point, going toward the left is the danger side going from yellow to red through the spectrum. Then, from red, it fades to black. From the neutral point going toward the right, it goes from yellow to green through the spectrum then from green, it fades to white.
There are 510 levels on each side of the neutral point. The image above shows all 1021 different colors. From neutral, there are 255 shades toward red then another 255 shades toward black totalling 510. In the other direction, there are 255 shades toward green then another 255 shades toward white, again totalling 510.
2.2 Definitions
2.2.1 Bad status effects
A bad status effect is one with the color being 64 or more shades from neutral to the left on the spectrum or about the color FFBF00 and worse.
A very bad status effect is one that is 192 or more shades from neutral to the left on the spectrum, or about the color FF3F00 and worse.
2.2.2 Good status effects
A good status effect is one that is 64 or more shades from neutral to the right on the spectrum, or about the color BFFF00 and better.
A very good status effect is one that is 192 or more shades from neutral to the right on the spectrum, or about the color 3FFF00 and better.
2.2.3 Neutral status effects
A neutral status effect is any status effect that is less than 64 shades from neutral. Status effects less than 16 shades from neutral don't show on here as they are so common, they'll swamp the list otherwise and make it unreadable, or from colors FFF000 to F0FF00.
3 Warnings
Warnings are done just a bit differently. Warnings first display when at level 16, as with displaying the regular status effects. The colors are the same as well with level 16 using the color FFEF00. Once a warning reaches level 256 (or begins heading into the black), it'll automatically become a bad status effect at level 64, or FFBF00 for the color. Warnings generally include basic things like a hunger warning, thirst warning, a low stamina warning, etc..
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3.1.2 Status System - Learn about my Status System from it's history to how it works. My Status System is very rarely used today, except compatibility.
3.1.2.1 Status System home - The introduction to my Status System
3.1.2.1-1 About the Status System report
3.1.2.1-2 The most important pages to read
3.1.2.2 History - the history of the Status System from birth to today and it's possible future
3.1.2.2-1 Status System's birth
3.1.2.2-2 Changes were slow at first
3.1.2.2-3 The biggest leap forward
3.1.2.2-4 Progress slows down drastically
3.1.2.3 Primary Status - how the Primary Status works and the meaning of the terms it uses
3.1.2.3-1 Introduction
3.1.2.3-2 The individual stats
3.1.2.3-3 Very large or very small numbers
3.1.2.3-4 Formulas
3.1.2.4 Primary Status Laws - laws, theories, and hypotheses for the Primary Status (and not the others)
3.1.2.4-1 Introduction
3.1.2.4-2 (Attack) minus defense law
3.1.2.4-3 Theory of maximum values
3.1.2.4-4 The laws of hit points
3.1.2.5 Secondary Status - the defense system and how it works
3.1.2.5-1 What the Secondary Status is
3.1.2.5-2 An example of its purpose
3.1.2.5-3 A relationship with Primary Status laws
3.1.2.6 Tertiary Status (compatibility) - what compatibility is and how it works
3.1.2.6-1 Introduction
3.1.2.6-2 Tertiary Status basics
3.1.2.6-3 Formulas
3.1.2.7 Quaternary Status - various other statistics like pulse, weight, or eye color
3.1.2.8 Fifth Status - what status abnormalities are is and how it works
3.1.2.8-1 Introduction
3.1.2.8-2 The colorings for condition
3.1.2.8-3 Warnings
3.1.2.9 Sixth Status - how ability-learning works
3.1.2.9-1 Introduction
3.1.2.9-2 Sixth Status common terms
3.1.2.9-3 A short story
3.1.2.9-4 Sixth Status laws and theories
3.1.2.10 Seventh Status - what events are and how they help
3.1.2.10-1 What the Seventh Status is
3.1.2.10-2 The three types of events
3.1.2.10-3 Event properties
3.1.2.10-4 The story continued
3.1.2.11 Eighth Status - levelling up abilities
3.1.2.11-1 What the Eighth Status is
3.1.2.11-2 Eighth Status common terms
3.1.2.11-3 Level experience groups
3.1.2.11-4 How much EXP is needed?
3.1.2.11-5 Properties of levelling up abilities
3.1.2.11-6 Plus abilities
3.1.2.11-7 Eighth Status laws and theories
3.1.2.12 Ninth Status - equipping abilities for learning and use
3.1.2.12-1 What the Ninth Status is
3.1.2.12-2 Use of the Ninth Status
3.1.2.13 Summary - a brief summary of the report
3.1.2.13-1 Primary Status
3.1.2.13-2 Secondary Status
3.1.2.13-3 Tertiary Status
3.1.2.13-4 Quaternary Status
3.1.2.13-5 Fifth Status
3.1.2.13-6 Sixth Status
3.1.2.13-7 Seventh Status
3.1.2.13-8 Eighth Status
3.1.2.13-9 Ninth Status
3.1.2.13-10 Formulas
3.1.2.14 Glossary - glossary of the terms used
3.1.2.14-1 About the glossary
3.1.2.14-2 The glossary terms
Footnotes:
* These color codes are explained in better detail on this document.