| Feature | Spells | Guns | Other conventional weapons (the best ones for the group) |
| Range | 8.6/9.92 - virtually unlimited, depending on your vision or other special abilities you may have. Casting spells on, say, the nearest star is possible, but you'll have to wait for about 9 years or so to see the effects. It could even be at the other end of the known universe! | 1.6 - a few miles at best | 3.8 - a few thousand miles and only on the Earth |
| Accuracy | 0.3/5.9 - can be a few hundred miles off with ease for beginners, but, due to the speed of the shockwaves, the accuracy is still quite bad even for masters, but is comparable to some minor extent. | 8.5 - strong | 9.1 - strong |
| Damage capabilities | 9.96 extreme on entire target and only that target not affecting neighboring objects, even millimeters away, unless, of course, you target it | 7.3 high, but in a small area | 9.2 extreme, but also effects other nearby objects |
| Armor penetration | 9.3/9.992 you cannot defend yourself through armor with spells no matter how good it is - just select the one inside as the target and cast away. Only energy shields can prevent it and no such thing exists that's powerful enough (as far as I know). | 0.8 very weak | 6.2 acceptable, but can later be outdated |
| Usage requirements | 0.012 a phenomenal amount of energy, amounting close to (and over) a terajoule, something hard to harness | 9.4 Just gunpowder, a bullet, and the gun itself | 4.2 (in terms of bombs) just the casing, a lot of explosive, and something to carry the massive object |
| Effects | 1.2/8.7 Beginners would get lots of boring "spell failed" errors which are nothing more than text on a semi-transparent background - comes in many kinds of effects, though sometimes time stops, and some spells don't have anything at all | 4 just a loud bang and sometimes, though rare, hits can sometimes be funny (such as hitting a can on the bottom causing the top can to fall over and end up stacked three high on top of others already on the ground | 8.2 Big explosions and sometimes shockwaves or other interesting effects |
| Effectiveness in war | 0.018/9.98 can wipe out an entire army in just 4 seconds - a beginner could misuse the spell and wipe out all armies in the world (and the planet itself) | 0.6 takes one bullet per enemy, but sometimes it takes more | 3.6 can take out an entire army in a small given area, but it's not always effective and affects those and other objects around it |
| Effectiveness for the public | 0.013/9.82 can allow instant restoration of diseases and injuries and can revive the dead; can also be used to put on shows - beginner misuse could end up destroying the planet | 0.7 only useful for a limited number of applications, especially law enforcement | 0.7 same as with guns, not useful, except for law enforcement |
| In rescue operations | 9.89 can be used to eliminate the hazards completely or do the rescue entirely in four seconds without much in the way of limitations in terms of the number you can rescue, especially raising the dead | 0.03 - rarely of any use | 0.15 - rarely of any use |
| In the scientific community | 7.1 could allow for some research into the origins of the universe and/or Solar System, displaying special effects at greater quality than any projector could do, etc.. | 6.4 - can be useful for studies for developing better versions | 6.5 - can be useful for studies for developing better versions |
| Space exploration | 9.7 - can supply ones needs indefinitely as long as you have atoms, but not useful in the space ship (teleport spells are better than a spaceship anyway, much faster) | 0.03 almost no use, except maybe to gain a small amount of speed | 0.5 useful only for gaining small amounts of speed. |
| In the business world | 1.1 super fast mass production (duplicate spell), but extremely high energy costs, often higher than it takes to produce something the normal way - only useful for otherwise expensive stuff like jewelery | 3.5 good for sales and businesses can make a decent profit, but only affects a small number of businesses | 2 hardly useful at all, except for sales mainly to the military or something |
| If in evil hands | 0.023 can be extremely devistating to anyone or anything from anywhere with no real warning time | 2.1 not all that devistating | 0.8 can be very devistating to a particular place, but some warning time can be given. |