Could you show me some of your animations of your mind game?



This page contains a list of animations I've made that are of AVI format. Each video demonstrates something I do or see in my mind game. All of the screen data stuff has been left out (again for compression reasons and it's easier and faster for me to make the videos). The exception to this is one of my favorites, the speedometer. The videos are free of charge so download them as you please any one of them, any number. The main character I use in my mind game is basically like my guardian spirit, Knuckles**, only the size of a human. These videos, in short, are most likely rated G in terms of standard movies (G stands for "general audiences"). I'm against adult content so I never will use any. The videos are like kids' cartoons, but much lower quality (for compression reasons).

These videos have absolutely no sound (mainly for compression reasons) and they've been designed to compress in Winzip remarkably well (thus allowing dial-up users to download any one of them in less than 30 seconds each). They don't require any codecs of any kind at all (as I can't find any codec that can do better than Winzip, not even close*). These videos are of low quality to help with compression, but I try to make them look and feel as realistic as possible. The realistic feel comes from LOADS of numbers I use to process the video. Every video resembles the classic 2D scroller video games. Doing things with actual perspective needs three or more times as many numbers per object which gets ridiculously complicated, becomes harder and takes more time to make, and I haven't quite figured out how to do realistic perspective accurately***.

To view the videos successfully, first, download the video from this list below by clicking on the image corresponding to the video and save it to your hard drive. Second, open up Windows Explorer [i.e. the "My Documents" directory], and go to the location in which you saved your file. Unzip the zip file. After you unzip it, open up the new folder that appears. Inside is another zip file often about 3 to 5 times the download size. Unzip that zip file. Doing so will reveal the AVI file which is the video. Double-click it and it'll start playing. If you can't unzip the zip files, you'll need to download a program that'll do so and Winzip is the best program to doing so.

Added on Dec 16, 2004: a small still-image preview of what the video is like is available.

download
preview
name of videodownload file size*full file size**What it's aboutVideo resolution***fps value
Red popup numbers2131 bytes283,648 bytesThis is what the popup numbers look like when something is damaged; the numbers just bounce at a scale where 1 pixel is 1 inch78x3630
The super catapult53,328 bytes49,578,496 bytesThe world's most powerful catapult throws you straight up reaching 20,625 feet160x12020
Mind game stomp (unavailable)download file sizefull file sizeA powerful stomp that really sends you high!Will be 320x240Will be 10
Mind game fall-glide (unavailable)download file sizefull file sizeThe fall-glide eases downward accelerationWill be 320x240Will be 10
The Long Fall114,183 bytes147,704,320 bytesA drop from a cliff 52,800 feet [10 miles; 16.1 kilometers] high falling through the bluish clouds and a very hard landing at 1200 mph! This video also illustrates the speed-O-meter maxing out at 999 as well and is the feature of focused video for this page.320x24010
The spinning board64,648 bytes182,734,848 bytesMy character gets whacked by a board that spins extremely fast sending him straight up at 1600 mph high above the clouds then bouncing to a full stop similar to the mechanics of Super Monkey Ball 2; of lower-than-normal quality320x24010
name of videodownload file sizefull file sizeWhat it is aboutVideo resolutionfps value


Table footnotes:
* The download file size is the file size of the video when you download it.
** The full file size is what the file size of the video as it is when fully uncompressed. It is often several tens of megs in size or bigger.
*** The video resolution is how big the video is in pixels. These videos are variable unlike the spell videos. Typically, they are of 160x120 and some are as big as 320x240. Some, like the popup numbers, have odd resolutions, but for a reason.
The "fps value" is how many frames per second the video plays at. Most videos here are 10 frames per second, but few are 20 and only the popup numbers one is 30. None fall below 10 nor above 30 and do not include odd balls like 13, 16, etc.. They are only of 10 (most common), 12 (rare), 15 (rare), 20, and 30, nothing else.
This is where you download the video. The image shows you a preview of a single frame from the video to be downloaded.

Ever wonder what I do behind the scenes in making these videos? You can! Click here to find out! To continue the report, see the following links:

1st page of report
History of my mind game
The looks of my mind game explained in detail
The complex menu screens involved
How mind game events are transferred to my stories
The many uses of my mind game
The funny things I do in my mind game
Videos of things I do in my mind game in AVI format

Footnotes:
* In case you're wondering, about the closest I've been to finding a good codec has file sizes eight times larger than what Winzip does. I typically use "The Long Fall" as my test video for certain codecs. Either codecs seriously mess up the video display (sort of like what JPG does to an image) making the file ten times bigger, or you'll have to download a special codec to view the videos, which I've tried two. "The Long Fall", compresses to a mere 112 KB in Winzip. The best lossless codec can't do any better than 783 KB and the best lossy codec can't do any better than 1.04 MB. So, I'm better off just using Winzip to compress my videos. With the way I've got my videos, there's a much smaller download, way smaller, no codec of any kind is required, and the video quality is reserved 100% in tact without any modifications. This is awfully hard to beat. Animated GIFs aren't so bad, but they're limited to 10 fps max and they can be even five times bigger than what you're getting here.
** My guardian spirit, Knuckles, is explained in detail here.
*** As far as I have it, the perspective formula has an inverse square root involved. An inverse square root is like taking something to the -.5 power, which is taking the square root of something and taking the reciprocal of that result (these steps can be done in any order). It's seemingly hard to set up and it takes two columns of numbers for each point on the view, one for the x coordinate and another for the y coordinate. Doing a simple square that is off center requires 8 columns of numbers. "The Long Fall" uses, I think, 7 or 8 for the background scenery stuff (not including the speed and frame number and possible position). Doing a lake with 25 points scattered around it uses 50 columns of numbers, which is more than I can handle (well, I can handle it, it'd take about 3 to 5 minutes to do a single frame, probably more). As far as I know, once the points are plotted, lines are drawn between the points to form an outline. The latest thing I have found out is that, if you double your distance, the scaling of the object doubles. It's the closest I've gotten to working out perspective.