Climbing mountains and high speed movement are a thrill in my mind game.


What does it look like inside my mind game?


Last updated: Sep 26, 2005
Level 4 update: Oct 13, 2006
Level 0 update: Oct 31, 2006 - reference to first cartoon as a great insight into this

1 A typical example of activity



The animated GIF above is an example of what I do in my mind game. Although the animation uses few colors and is of a fairly low resolution (otherwise the file size of the animated GIF would get so large, 3+ MB, that it'd pose serious bandwidth problems - 641 KB is bad enough as it is), it shows how I climb mountains and use them for crazy stunts. The animation is realistically to scale and the behavior exactly matches my mind game, even down to the fine mathematical calculations and physics. It takes but a half minute to climb a whole 6500-foot mountain, but a jump near the end puts the final height just past two miles above the starting point. The pound stomp is a quick way to get a serious amount of speed and, upon landing, running down the mountain near the speed of sound. Crashing into a wall 15 mph shy of the speed of sound emits a massive shockwave. In the "videos of my mind game" page, you can view other animations of my mind game. The one called "Balloon skydiving without a parachute" shows what the speed and height stats are like. The speed stat is common in my animations. They are almost entirely as animated GIFs with a preview. The oddballs are double-zipped AVI videos since they use a higher frame rate than browsers can handle for animated GIFs. They are the only other way I can make animations short of merging the frames into each other to get 10 fps, the limit of GIFs in browsers.

By downloading the free edition of The Supernatural Olympics, my 2D game, you can sort of play my mind game watching the onscreen data and things.

My first animated cartoon, "The Mega Race", gives a great insight at just how I do races in my mind game. See the videos section of this report for a download link.

2 The main "screen's" info



2.1 A "screenshot" of my mind game





The main view of all the data is simple, usually I don't have it displayed until I request it giving only an image in 3D. There are many features, some not shown on the image. Here are the main ones. The usage ratings are from 0 to 8 where 8 is almost always and 0 is almost never.

2.2 Location



On the top, left corner is the location in which you are. If I make up my own area, then it displays "unknown", unless, of course, I named the place myself. Usage: 0 (almost never)

2.3 Heading



On the top, middle is the heading, or which direction you are facing on the compass. 0 or 360 is due north, 90 is due east, 180 is due south, and 270 is due west. It rounds to the nearest degree. Usage: 0 (almost never)

2.4 Radar



On the top right corner is the radar that lets you know where enemies and friends are alike in relation to where you are. It is color-coded on a blue, 3/4 transparent background. Black dots are pure enemies worth using a good attacking spell on like fire36, ice36*, ultima6, etc.. From black, going through progressively lighter shades of red to pure red, or color code FF0000** for general bad guys, still worth using a strengthy spell on. From red, going through the spectrum to yellow [color code FFFF00] for neutral guys, continuing to green [color code 00FF00] for good guys. From green, the shades get progressively lighter to pure white, or color code FFFFFF, the ones you'd want to use restorative types of spells on like cure and life-cure. This image is the entire spectrum used with the evil side on the left and the good side on the right. Yellow-green is most common.



Radar is often merged into the map feature as well. Radar is almost never used as is nowadays. Usage: 0 (almost never).

2.5 Speed



On the bottom left corner is your current speed. I often set this to have a maximum of 999 in the menu screens via the "game config" option, especially when I'm going high-speed up then high-speed down [and possibly off at a screwy angle]. This detail is common in my animations. Usage: 6 (frequently)

2.6 Height



On the bottom center area is the current height above the ground [or height above sea level and configurable]. I often don't choose this feature as with a little bit o' math knowing the distance-acceleration formula, I can calculate or approximate it closely in my head in about 15 to 20 seconds! Usage: 1 (very rare)

2.7 Hit points and spell power



On the bottom right corner are the current HP and SP stats. I have not used this item since mid or late 2004. These values are so high that they seem infinite. Usage: 0 (almost never)

2.8 World map



2.8.1 Description



World map: [not on image] Displays the world map in any of the six positions described above and shown on the image. There are 45 main zoom levels available and an almost unlimited number of unnamed zoom levels. This table below describes all named zoom levels. Note a pattern with the zoom level.

2.8.2 Main zoom levels



name of zoom levelApprox scaling [1:x]
World33554432
Continent 523726566 2/5*
Continent 416777216
Continent 311863283 1/5
Continent 28388608
Continent 15931641 3/5
Country 64194304
Country 52965820 4/5
Country 42097152
Country 31482910 2/5
Country 21048576
Country 1741455 1/5
Region 4524288
Region 3370727 3/5
Region 2262144
Region 1185363 4/5
State 4131072
State 392681 9/10
State 265536
State 146340 19/20
County 532768
County 423170 19/40
County 316384
County 211585 19/80
County 18192
Metropolis 55792 31/50**
Metropolis 44096
Metropolis 32896 5/16
Metropolis 22048
Metropolis 11448 7/45
City 51024
City 4724 7/90
City 3512
City 2362 1/25
City 1256
Village 3181 1/50
Village 2128
Village 190 1/2
Building 364
Building 245 1/4
Building 132
High-close 222 5/8
High-close 116
Low-close 211 5/16
Low-close 18


Table footnotes:
* Rounded to the nearest common fraction. This is done to provide great accuracy but simplicity. To find out more on what "nearest common fraction" is, see the FAQ page.
** Although the math doesn't make sense like this, remember, fractions with a smaller and/or more common denominator have higher priority than fractions with a bigger denominator, unless, of course, they come out exactly equal. See the FAQ page for more info.

If you remember from my old version, there were much fewer zoom levels. If you haven't noticed the pattern yet, take the world zoom level and divide by the square root of 2 every step down. Ever notice that every other one is twice as much [or half as much] as the one up or down? The map generally covers 6x4.5 degrees of my field of view. In the "view map" portion of the menu screen, the map is 60x45 degrees in the same sense. Usage: 3 (moderately-rarely)

2.9 Jump meter



Another item you can add is a jump meter to tell you when to jump to obtain maximum height, 550 feet, enough to glide 43 1/3 miles. Of course, I don't need this as the "speed" function works pretty well when barely moving horizontally. If I've got lots of horizontal speed, especially around 999, using the "speed" stat on the screen wouldn't be as effective, unless I get rid of the limit of 999 that I just seem to love having and it's hard enough to reach it, only possible with long falls for a special board that swings very fast and sends you off at great speeds otherwise, which was how I set my record of 6500 mph. I haven't been able to get close to it. Usage: 0 (almost never)

These are just the most commonly used ones either from today or in the past. There are certainly a few more, but I don't use them and there's no need to list all of them.

3 Playing my mind game



My 2D game, The Supernatural Olympics, is currently the only way you can "play" my mind game. Although it currently doesn't have slopes, pitched gliding, obstacles, and the related, of I which I really want to add but can't due to limitations in Gamestudio, you can try out the use of the special abilities. The free edition has a few limitations on the usage of the special abilities but they all still work to what I can. The full edition has only the limitations posed to me by Gamestudio with more challenges and unrestricted usage of the various game options and special abilities, but there is a small fee for it (see this page for a more in-depth look at the game including the current price of the full edition, future plans, and various other elements including over a dozen screenshots).

Previous page | Next page

3.1.1 My mind game - all about my mind game from it's history to how it works and what I use it for.
3.1.1.1 Mind game home - the introduction to my mind game
3.1.1.1-1 What my mind game is
3.1.1.1-2 "Example" of my mind game being played
3.1.1.1-3 Common questions about my mind game
3.1.1.1-4 Playing my mind game
3.1.1.2 History - the history of my mind game from birth to it's possible future
3.1.1.2-1 The precursor to the birth
3.1.1.2-2 My mind game was born
3.1.1.2-3 Examples of long-term activity
3.1.1.2-4 My mind game today
3.1.1.2-5 The future
3.1.1.3 The main view - how I "see" things in my mind game
3.1.1.3-1 A typical example of activity
3.1.1.3-2 The main "screen's" info
3.1.1.3-3 Playing my mind game
3.1.1.4 Special abilities - the commonly used special abilities such as the flash attack, float run, glide, and stomp
3.1.1.4-1 Introduction
3.1.1.4-2 List of special abilities
3.1.1.4-3 Special ability statistics
3.1.1.5 Menus - the menus in my mind game
3.1.1.5-1 Menu screen basics
3.1.1.5-2 The menu items
3.1.1.5-3 Menu usage
3.1.1.6 How I do things in my mind game - Explains common scenarios and what various things I do with them
3.1.1.6-1 Introduction
3.1.1.6-2 Sports
3.1.1.6-3 Common tasks mind game style
3.1.1.6-4 Movies and TV
3.1.1.6-5 Dream worlds and other things
3.1.1.7 When I play my mind game - story-like cases of typical things I do in my mind game and how I do it
3.1.1.7-1 Introduction
3.1.1.7-2 The concert visit
3.1.1.7-3 Sky diving without a parachute
3.1.1.7-4 Detective work made very easy
3.1.1.7-5 Olympics made easy
3.1.1.7-6 Being in high school
3.1.1.8 Story-creation with my mind game - how I use events in my mind game and put them into my stories
3.1.1.8-1 My story's plot
3.1.1.8-2 Using my mind game for ideas
3.1.1.8-3 The side effects
3.1.1.9 Uses of my mind game - what uses my mind game has
3.1.1.9-1 The pros
3.1.1.9-2 The cons
3.1.1.10 Funny things I do - strange and bizarre things I've done in my mind game for humor and/or entertainment
3.1.1.11 Playing my mind game - how you can get a taste of what my mind game is like
3.1.1.11-1 What is this game?
3.1.1.11-2 The editions
3.1.1.11-3 System requirements
3.1.1.11-4 Returns, submissions, and beta versions
3.1.1.11-5 The future
3.1.1.12 Videos of things I do in my mind game in AVI or GIF format - my collection of animations of various scenes in my mind game in the form of animated GIFs
3.1.1.12-1 Introduction
3.1.1.12-2 About the videos
3.1.1.12-3 How to view the videos
3.1.1.12-4 The list of available videos
3.1.1.13 Mind game FAQ - frequently asked questions related to my mind game
3.1.1.13-1 Playing my mind game
3.1.1.13-2 Using my mind game
3.1.1.13-3 History and evolution

Footnotes:
* The spell system is described in detail on this page.
** Color code is the code used in HTML to name colors. For more details on how to identify that color [as well as the pros and cons over numeric color names versus word color names], see this page for details.
*** Spell power [SP] is the amount of energy available for use of special abilities. To learn more about spell power, read section 3 here.
Hit points [HP] is the life force of a living thing [definition 2]. To learn more on what hit points are, read section 3 here.
Gliding is one of the many special abilities actively used in my mind game. When gliding in the most accelerative-for-height position, you go down at 2 feet per second and accelerate at 5 mph per second constantly up to a top speed of 800 mph, faster than the speed of sound by 40 mph [at sea level]. If you started at 0 mph, you'd travel 17 7/9 miles when you reach full speed, losing 320 of 550 feet of height, a bit more than half. The remaining time is spent going at the constant speed of 800 mph, going 1 mile in 4.5 seconds for the remainder. This all comes out to 43 1/3 miles, a significant distance. Also, it assumes that the land remains perfectly flat along the way.