
Climbing mountains and high speed movement are a thrill in my mind game.
Given an event, what things can you do?
Last updated: May 5, 2006
Level 1 update on Oct 13, 2006 (math and spelling fixes)
1 Introduction
Common things in my mind game depict sporting events, most commonly some sort of race. Whether it's doing the mile run in 7 seconds (speed blast!), doing the longest jump (glide!), or the highest jump (bounce stomp and fall-glide-hop!), playing sports games is taken beyond extreme, more extreme than even the best daredevils.
Besides sports, common tasks like building something (care for a 100-story building in 5 seconds?), going to the bottom floor (at 300+ mph of course in a pound stomp), going on a cruise in a cruise ship, or going on a road trip are also taken beyond extreme.
Movie events (like hostile aliens landing), the "mind game way around things", and other things are mixed in.
2 Sports
Although not a sports fan (I seem to have an interest in almost any sport, except violent ones like wrestling and boxing), sports games are prime content in my mind game. Of course, doing the mile in under 7 seconds is the easy part, given a straight path anyway and an additional mile to stop. The most common cases are races and mountain-climbing.
The race across the lake:
The race is to cross a mile-wide lake as fast as possible. Others would just hop in the lake and start swimming. What I do in my mind game is line up with the finish line, then, when "go!" is called, I charge up the speed blast then blast off, often passing 600 mph. With a 15:1 slope, I could execute a jump then use the flash attack straight across to turn the maximum of 760 mph to 910 mph, fast enough to be racking up one mile in just under 4 seconds. In some cases, because I know athletes will take on the order of several minutes, I do crazy stunts as well, such as deliberately crashing into a rock nearby or using a slope to go up rather than across. Now, viewing the race course from 3 miles high is typical, let alone using the pound stomp to splash into the lake at past 1200 mph. Despite going nowhere toward the finish (on the horizontal), I could still crisscross the lake at least 100 times before the athletes cross. However, crashing into one of the athletes may be a concern. Being so low into the water, like the animation titled "The Unexpected Obstacle", the athletes would end up throwing me upwards instead (often with some screwy angle tossed in making me go off course).
Skiing/snowboarding a half-pipe:
It takes a lot of practice to perform decent stunts when skiing or snowboarding a half-pipe course. How about using the 90° slope and abrupt angle change for serious height? Only, how do you get the speed? The speed blast! Oh how fun that special ability is. So, let's have the stunt as charging downhill and using a half-pipe course to get tossed up extremely high. When float-running downhill, you pick up speed, even passing 200 mph, the highest obtainable on flat or upwards slopes. Launching up at 800 mph is the easy part in my mind game. Well, yeah, it'll break the snowboard (but what's the defense-up spell for as a temporary precaution against this?). Going straight up at 800 mph would give me 4 4/9 miles of height, higher than many mountains (that's 23466 2/3 feet; exact values)). The main difficulty isn't just getting to 800 mph, it's landing. At that height, the half-pipe is so small, it's virtually invisible. Even 10x zoom binoculars aren't enough. If the half-pipe was 20 feet wide, it'd cover a mere 2.93 seconds of the view (60 seconds make one degree). Falling at 760 mph is already past 1100 feet per second so the half-pipe would come up so fast, I otherwise wouldn't notice it. Just one second before impact, the 20-foot-wide half-pipe barely covers one degree of the field of view. Although I can slow down time, I frequently don't think of this. If successful, I bounce up at 400 mph, which is still way fast. Another bounce at 200, then 100, then finally I land, provided I'm not over 100 mph relational to the slope*.
Mountain climbing:
Wanna climb Mount Everest? Given that climatization is needed for every few steps to adjust to colder environment with little oxygen, it would take days to climb to the summit. In my mind game, climbing Mount Everest, as you might expect, would take but a few minutes. Minutes, not seconds. It's those rocks in the way, sudden angle changes in the slope, and other unexpected obstacles that makes it take more time. Crashing into big rocks at 200 mph causes a considerable slowdown. This is where the mind radar map becomes handy. The bigger problem is the sudden angle changes. All it takes is an angle change of about 40000° per second (±15%) or more before being flung off or I fall. That may seem like a lot, but at 200 mph, nearly 300 feet per second, it isn't much. If a smooth 90° curve spanned exactly 1 foot going 300 feet per second, the angle change would be 90÷1×300 or 27,000° per second. This case wouldn't be a problem. At 700 mph, it becomes a pain. This is the main weakness of the float-run - abrupt angle changes. The faster the speed, the more likely you are to get flung off unexpectedly. In other cases, unexpected obstacles like tents, fireplaces (yes, running through a fire at 200 mph - it's so brief, it's practically harmless, and given immunity to fire, why bother with that). Tents, due to abrupt angle changes, causes me to crash right through them damaging them. Fireplaces, with or without the fire, are a hazard mainly when logs and twigs are used (again, abrupt angle change). Despite all these hazards, casting a quick delete spell to clear obstacles makes going down Mount Everest at 2000+ mph easy (that's nearly mach 3!)
The boxing match:
Boxing. All that punching and stuff. It's violence and I don't like it. Why bother having it in my mind game? Turns out, if I'm jumping around, I can always dodge everything. Try getting someone going 50 mph upwards (or maybe 300+ mph in a bounce stomp). It's almost impossible. Then, with insta-teleport, I can easily teleport to the opposite corner of the ring to avoid anything. It becomes one of the world's strangest boxing matches doing it this way. I don't know the difference between boxing and wrestling as they seem the same.
Gymnastics:
Weight-lifting, sit-ups, Olympic stunts, and using machines like a treadmill are common. In my mind game, things are taken well beyond what any athlete could. Care to try lifting a 25-ton train car fully loaded? This is the easy stuff. I almost never do this in my mind game. Common exercises are also taken to the extreme. Imagine doing 1000 sit-ups a second or doing jumping jacks where you jump 80 feet high each time? When it comes to the Olympics, gymnastic stunts become more than amazing, they're strange. Imagine jumping up 60 feet to get on a ledge. On this ledge, use the speed blast toward a pole and grab onto it, even at 750 mph. I'd be spinning around so fast, if played at an exact 60 fps constantly, you'd, due to an optical illusion, see multiple "copies" of myself while I rapidly spin around. Toward the end, with maybe two spins left, I'd aim for the ground and land. Talk about an instant gold medal! When it comes to exercise machines, this is where things get weird. One of my favorite related events involves measuring just how fast I could go. I start off normally, but then accelerate past 40 mph, then 50, then 60. At this point, everyone gets stunned with amazement. Reach 70 and there comes the float-run where I rapidly accelerate to 200 mph in 1.3 seconds. The sheer friction on the treadmill causes it to get destroyed and, as a consequence, I fly off forward crashing into the wall, often through it or other rooms. It's the last part I like the most.
Sports games:
Okay, so you got a hole-in-one or a grand slam. A hole-in-one for golf is easier, but still tricky. Getting the distance is the easy part, the accuracy isn't. On a par 5 hole, with like 500 yards, getting within 4 feet is quite easy. From there, it's just a putt away. Imagine, every time you're up to bat, you get a home run. In baseball, all it takes is enough distance (and not a foul) so it's much easier. Now, a homerun where the ball is broken and travels a whole mile isn't much of a big deal. If a would-be homer is batted by the opponent's team, all it takes is a quick 20-foot jump or so and grab it. In football, with full immunity to damage, why bother with all the padding, helmets, and other bulky gear. With being able to run at 200 mph, touchdowns are snap to get. I had one case where it was barely into the third quarter and the score was something like 1680-something (either 1680 or 1687 for sure) to 0. I think you can figure out whose team has 1680 points. That's 240 (or 241) touchdowns in 30 minutes' play time - 7 seconds per touch down. Interceptions are easy as well and getting downs is also easy. For Tennis, of which I know little about, all it takes is one quick whack. Even pros in a very narrow field (like 4 feet - always easy access) aren't enough.
The impossible one-sided bet:
You bet $x that Y will win. How about $1 million for an impossible thing? This is another common scenario in my mind game. The typical scenario goes like this. If I get to the finish line of this race in under ten seconds (the best athletes can't do it under 5 minutes), you pay me just one penny. If I don't, I pay you $1 million (or some very high value). It's a typical scenario. It's seemingly impossible to do and I'm very likely, to almost anyone, to end up paying that huge amount. When the race starts, I finish in just 7 seconds, under the limit. I get paid the one penny, of which I later donate to someone.
Skydiving:
Skydiving is a thriller to many. It's dangerous in ways, but skydiving without a parachute? That's even more dangerous! ... and falling past 600 mph just isn't quite fast enough. Skydiving in my mind game is taken to a far greater extreme than any skydiver would dare. As the typical case goes, and my top favorite, I'm the last one to jump. There are 7 or so other skydivers. Once they get out, I go. Rather than a just running over the edge or having a small jump, I use a big jump followed by the flash attack going upwards almost always past 140 mph. After decelerating at 80 mph per second, I begin the falling looking downward at the ground very slowly "growing". At first, 120 mph, the typical skydiving speed, may seem fast, but as I keep on accelerating past 200 mph and past 300, I whiz by the skydivers faster than they're falling. I pass 400 then 500, even 600. By 600, I'm repeatedly pausing and unpausing the time to monitor just how fast the ground is coming up. Upon ground impact, usually above 700 mph, rather than landing, I'm heading back up again past 350 mph decelerating. By around 50 to 100 mph or so, I whiz past the skydivers going upwards. After about another second, I start falling back down again. Again, I'm whizzing past the skydivers at a much faster speed than they're falling at. Upon impacting the ground, I bounce up again at 175 mph. By then, the sky divers are close enough to the ground, they deploy their parachutes. Another ground impact bounces me up at 87.5 mph, then I finally land without bouncing. In other cases, I may do a few jumps in mid-air, even use the bounce stomp to turn the initial 11,000 feet to something past 44,000, so high, even a medium-sized city (with 50,000 residents) easily fits in your field of view.
Base jumping:
Even more dangerous than skydiving is base jumping where you jump off of a cliff and deploy the parachute right away. Again, a parachute is not needed in my mind game. Yeah, even if it means racking up 150 to 200 mph, hitting slopes that send you off at a screwy angle, slicing through tree branches, falling into a pit of cacti (youch!), or just landing in an open, nonsloped, empty spot, base jumping without a parachute isn't as exciting. From the slower speeds involved, base jumping isn't as common. However, when doing races high in the mountains, it frequently occurs accidentally. If there's a sudden curve that is unprotected, I have to stop within 300 feet of the curve or I just end up going over the edge going way out of bounds. Float-running back up the mountain is often the fastest way.
3 Common tasks mind game style
What do you do to get down the first floor from the top floor? How about getting to your vacation resort? Maybe having to type several documents for your work place? Although I have no real experience with any kind of work place, my mind game turns these sort of things to strange and entertaining ways.
Getting to the lowest floor:
Should I take the stairs or the elevator? Usually it's the elevator for high-rise buildings. In my mind game, regardless if only 2 floors or more, I don't use either of which. Instead, I take a leap using the pound stomp. Not only is it very fast (is 180 mph fast enough?), but, given full immunity to all forms of damage, it's the most reliable. Of course, dropping 100 floors may seem rather dumb, but upon reaching the lower floor, I'd already be going just over 360 mph (given 12 feet spacing per floors), provided I use the pound stomp. I'd be at the bottom in slightly over only 4.5 seconds. Going up is a different story, but using a jump immediately followed by the flash attack is the quickest way, giving 825 feet with just this alone.
Travel:
Okay, so cruising down the highway at 70 mph, or flying in an airplane at 550 mph may seem fast but how about getting there in 4 seconds with little regard to distance (add on 1.7 seconds if the Moon is chosen (3/4 the speed of light)). Casting teleport is the most efficient and fastest way. Insta-teleport is decent for short distances, like 5 miles or so (depending on the ability's level), but much quicker. If spells aren't the way to go, gliding is a decent option. Gliding allows for 800 mph, nearly 30 to 50% faster than an average airline. I've never been on an airline so I have no idea how fast they really go. Either that, or float-running down the highway at 200+ mph is also possible, but crashing into cars makes this not worth it as you'd be going slower on average than the cars are driving but then again, what is the side of the road for?
Cruiseship craze:
I don't live anywhere near cruiseships so I have no idea what they're really like. However, they are somewhat common settings in my mind game. The main thing I do is remain on the outside deck. I tend to like to jump a lot, so jumping 825 feet from a jump and immediate flash attack straight up, is also common. I like seeing how "small" the cruiseship gets from all that height. In stormy conditions, I do this when going up the fastest (from the waves). Rather than 150 mph, it could end up being 170 mph giving me 1059 2/3 feet of height instead. I'd almost always end up in the clouds. When in the clouds, I often see the cruiseship tiny (from distance) and fogged (distance and fog) out.
Doing your job:
Although I've never had a job, given what other workers seem to do, I'm able to get related scenarios in my mind game with considerable accuracy. Let's say you need to type up a 20-page document within 4 hours. That seems overwhelming, but with spells, it's an instantly-done task, even if it was 1000 pages. If spells aren't the option, it's, perhaps, the 1000-words per second typing speed (60,000 words per minute), far higher than anyone could type, and more than the keyboard can take. Again, there's another spell to fix this: the edit spell. If it's construction work, a create spell is all you need to create any building of any common size and shape anywhere in just 4 seconds. Need a transatlantic tunnel? Create spells ought to work. Need to make repairs? Cure, normalize, and sometimes edit spells are needed. If spells aren't the solution, the intense speed, massive weight-lifting capacity (far more than any crane ever built) more than do the job. It may seem like a 2-year project, but in my mind game, even without using any spells, it could be done in the matter of just a few weeks. Spells are the best where they take 3 seconds at the fastest. Need to cook food? Create spells come in handy. Running short on merchandise in a store? Cast duplicate to make an exact copy of anything. Duplicate is very sufficient, stores could sell a full top-of-the-line computer for a dollar and still make profit. Just casting duplicate on one object (and their copies later on) ten times is all you need to have 1000 in stock (1024 to be exact). There are, however, variants of the spell with a very similar function like triplicate and quadruplicate.
4 Movies and TV
I rarely watch movies. However, scenes I see on movies or on TV are commonly replicated in a weird way in my mind game. Whether it's hostile (or friendly) aliens landing their UFO on the Earth, or someone is being rescued, things in my mind game turn entertainment into additional entertainment.
The alien landing:
Flying spaceships from planet xxx. It's a common movie theme. Now, picture it in my mind game. So okay, nothing special or new, as, in my mind game, things are taken to unusual levels. If the aliens were evil, then out comes ultima6 to wipe them out in only 4 seconds. Sometimes, I'd have cases where the aliens can sense an unusually high power coming from somewhere near, but not their space ship as it's more than the spaceship. When casting ultima6, due to the tremendous amount of energy it takes (on the order of several 176,000 terajoules at maximum efficiency unleashed in 4 seconds), the aliens become overwhelmed with an extreme power surge. Once the spell is executed, the spaceship and aliens are gone. However, if the aliens are friendly, the mind radar map would pick this up. Rather than ultima6, it's cure spells and the related. In one case, I had an event in which the aliens could sense my extreme power and that I was not hostile. They were curious so I explained how spells work and the such along with minor demonstrations. If it wasn't that, it'd be showing my special abilities or showing them around, likely using a spell or two to prevent others from freaking out from seeing a strange, otherwise possibly scary being. If I make a mistake anywhere, I just use the undo spell to rewind time a few seconds and do what I meant to do.
Huge sharks and busted lab:
Sharks! They're big fish and can be quite scary to many, especially when it's a man-eating one. With a flooded underwater laboratory, using the walk-on-water ability makes the slowdown caused from water not a problem (yes, float-running at 200 mph is possible from standing still on the water). With immunity to damage, I tend to tease the bad shark and lead it (or them) away from the good guys. A quick jolt from a thunder spell might come in handy, but I have to be very careful when using it. Even the level 1 thunder spell is enough to cause serious harm as almost all living things are weak against thunder (this includes humans). In my mind game, I'm almost never in the water, always high above it or, at the closest, standing on it (but still not actually touching it). If the situation gets bad, sometimes letting it get bad deliberately, I use a move spell to bulk move the sharks in some otherwise screwy area (care for a maze?).
Cruel kings - no problem:
A classic medievil scenario is a cruel king causing extreme taxes (Wanna pay 99% tax when you make just $30,000 a year? I didn't think so.). In some cases, it could be going to prison for no reason. With extreme power, even the worst of cruel kings in movies are not a problem. Sure I may ignore his requests or cast a quick spell to cause a problem for him to figure out (care to delete the throne with the delete spell?). How about, when the guards come, their sharp spears do nothing, often getting dulled? A typical scenario involves the king telling me to do something that is dumb and/or in a mean way. I refuse to do it then the king gives a warning. I still refuse then he yells for his guards. The guards come with pointy spears. The king tells them to take me away. I still refuse. The guard try using their spear and nothing happens. They go harder and their spear dulls still doing nothing to me. I still refuse. The guards take a big whack, making their spears useless due to being so dull, but still not affecting me. They try to haul me away, but I amplify the effects of gravity on me making it impossible for them to pick me up. Kicks and punches, even using swords and battle axes do nothing (except cause pain to the one attacking or dulling out the weapon). After enough tries are done, a quick swat back sends the guards flying, even if it means dulling out another spear to do it. As to the king after this, well, the most common case is jumping up and using the flash attack straight at him and bouncing off. In the funniest case, the bouncing, because of a miscalculation, increases in intensity eventually breaking through walls at a few hundred mph. The direction I end up going almost always includes some upwards direction, but otherwise varies in this half-sphere of possible directions.
Saving slaves:
Based on historic scenarios, commonly set in the early 1800's, a mean slavemaster (one who controls slaves) is treated like a ghost was after him scaring him. The slaves are eventually saved. In one case, one such scenario lasted for nearly 2 months straight (about 100 (likely more) combined hours playing my mind game). The typical case is where I'm out running around doing strange stunts and I come across an area where a slavemaster is treating his slaves in a cruel way. When the slavemaster goes to some other place, I sneak in and tell the no-longer-to-be slaves that I've got everything under control. I cast create and create some random object that is otherwise very strange and unexpected. The slavemaster returns and sees it becoming confused. He also notes that his slaves are gone. On the object has something like "our friend saved us, deal with him" and the related. He soon sees me and becomes very mad. I cast the move spell to cause the object to mysteriously rise off the ground like a ghost might. This now scares him. I cast duplicate on it adding more such objects which cause him to get caged in by them. If using the move spell scaring him away isn't the case, I would tell the slaves to come follow me to some safe area out of the way. From that I'd cast various spells like a fire spell out in the open to cause him to get scared. I may cast a spell to cause the sound of thunder, even create the lighting strike with the thunder spell targetting nothing but air. If he backs up, I'd either rapidly build a wall (which takes but 1/2 second) or edit the ground to form quicksand or something. After he has taken enough, he tells the slave(s) that they're free to go.
Trapped in a rapidly-filling water tank:
Here's the situation. An event is set up so that some bad guy locked me up in a water tower and the water tower was getting filled with cold water and fast. This may seem like a bad time, but I happen to have other tricks. Within the area is a speaker system where the bad guy can communicate to me, but, despite the lack of a way for the bad guy to receive messages from me, he becomes confused how he can communicate with me. I turn on my walk-on-water ability to prevent from even touching the water. I wait for the water to get up to the top. When only a few feet remain, something like 7 feet, I tell the bad guy that I have a way to escape. A short conversation goes about telling about the pinball effect, another special ability which works best in enclosed spaces. I then use the pinball effect (by jumping and using the flash attack straight at something - each bounce adds 5 mph at the most, depending on the angle of the surface) and after a few seconds of rapid acceleration, the walls of the water tower can't take it any more and I burst right through them at some highly randomized angle (I never know what direction I'll go as it's all over the place (even downward, but downward quickly converts to upwards from the bounce)).
5 Dream worlds and other things
If you've read my dream journal, you may have come across a dream called "The Endless Mud Lake". Quite often, because the setting is easy to process and due to the fact it's one of my top favorite dreams, I'm often there in my mind game. Along with this and other dream worlds, my mind game takes place in other areas as well.
The "The Endless Mudlake" dream:
With the scenery recalled in such remarkable detail and due to the very strongly liked nature of this dream, this setting is very common in my mind game. If you're not familiar with the dream, it basically involved some humans (a group of 4 most likely) walking around in a pool of gooey mud neck deep (constant depth all around, except a raised part where a house is which has a bridge extending out from it) for hours. Rather than water all around, it's mud. In my mind game, the common scenario is where they don't really want to go in the mud or do anything with it. One of them, however, does want to try going in it and he likes it a lot. The others soon go in except one that is afraid. I speak with them from the bridge. In other cases, I try preventing them from going in the mud by telling them of crazy stunts I could do. I show off the stunt, usually using the pitched roof on the house as the main source, and amaze them. The bulk of what I do is communicate between each other. If that's not the case it's playing around with the speed blast using the bridge.
The "The Mud/Water Carnival dream:
Yet another case in my mind game, although not as common. Even though it's my top favorite dream of all time, I'm rarely there in my mind game. The spectacular scenery and all the fun stuff around makes this dream well worth visiting in my mind game. I don't do much, but the part about the stones and water becoming lava (or something like lava given the red color), is the main area. Although it lacks any considerable story, I've got tons of recalled scenes.
The spinning board:
Another common scenario in my mind game is where I cast a create spell to create a board of superior strength with a spring. The longer the board, the higher the board must be, but the faster and higher I get thrown up. Of course, I may get thrown off at odd angles, normally it's within 5° from going straight up. The typical launch speed is anywhere from 600 mph straight up to up to 2700 at the record. A decent demonstration of this is depicted in my animation titled "The Spinning Board", despite the very low-quality graphics. I use the spinning board primarily for entertainment reasons, but there have been a few cases where I use it to get tremendous height that I need for something. Using the speed blast up a vertical slope is used for low heights (and yes, 2 miles high is fairly low). If I need more height than the speed blast can offer, that's when I use the spinning board.
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3.1.1 My mind game - all about my mind game from it's history to how it works and what I use it for.
3.1.1.1 Mind game home - the introduction to my mind game
3.1.1.1-1 What my mind game is
3.1.1.1-2 "Example" of my mind game being played
3.1.1.1-3 Common questions about my mind game
3.1.1.1-4 Playing my mind game
3.1.1.2 History - the history of my mind game from birth to it's possible future
3.1.1.2-1 The precursor to the birth
3.1.1.2-2 My mind game was born
3.1.1.2-3 Examples of long-term activity
3.1.1.2-4 My mind game today
3.1.1.2-5 The future
3.1.1.3 The main view - how I "see" things in my mind game
3.1.1.3-1 A typical example of activity
3.1.1.3-2 The main "screen's" info
3.1.1.3-3 Playing my mind game
3.1.1.4 Special abilities - the commonly used special abilities such as the flash attack, float run, glide, and stomp
3.1.1.4-1 Introduction
3.1.1.4-2 List of special abilities
3.1.1.4-3 Special ability statistics
3.1.1.5 Menus - the menus in my mind game
3.1.1.5-1 Menu screen basics
3.1.1.5-2 The menu items
3.1.1.5-3 Menu usage
3.1.1.6 How I do things in my mind game - Explains common scenarios and what various things I do with them
3.1.1.6-1 Introduction
3.1.1.6-2 Sports
3.1.1.6-3 Common tasks mind game style
3.1.1.6-4 Movies and TV
3.1.1.6-5 Dream worlds and other things
3.1.1.7 When I play my mind game - story-like cases of typical things I do in my mind game and how I do it
3.1.1.7-1 Introduction
3.1.1.7-2 The concert visit
3.1.1.7-3 Sky diving without a parachute
3.1.1.7-4 Detective work made very easy
3.1.1.7-5 Olympics made easy
3.1.1.7-6 Being in high school
3.1.1.8 Story-creation with my mind game - how I use events in my mind game and put them into my stories
3.1.1.8-1 My story's plot
3.1.1.8-2 Using my mind game for ideas
3.1.1.8-3 The side effects
3.1.1.9 Uses of my mind game - what uses my mind game has
3.1.1.9-1 The pros
3.1.1.9-2 The cons
3.1.1.10 Funny things I do - strange and bizarre things I've done in my mind game for humor and/or entertainment
3.1.1.11 Playing my mind game - how you can get a taste of what my mind game is like
3.1.1.11-1 What is this game?
3.1.1.11-2 The editions
3.1.1.11-3 System requirements
3.1.1.11-4 Returns, submissions, and beta versions
3.1.1.11-5 The future
3.1.1.12 Videos of things I do in my mind game in AVI or GIF format - my collection of animations of various scenes in my mind game in the form of animated GIFs
3.1.1.12-1 Introduction
3.1.1.12-2 About the videos
3.1.1.12-3 How to view the videos
3.1.1.12-4 The list of available videos
3.1.1.13 Mind game FAQ - frequently asked questions related to my mind game
3.1.1.13-1 Playing my mind game
3.1.1.13-2 Using my mind game
3.1.1.13-3 History and evolution
Footnotes:
* What I mean by this is a little tricky to directly explain. In short, if the speed the ground comes up to me in my mind game is above 100 mph, I bounce. Going straight down on a perfectly level ground surface, I'd have to be falling above 100 mph for a bounce. If using a 1:1 slope going 100 mph at a 45° angle (parallel with the slope), and impact it a second later, of which the ground would be coming up to me at ~14 1/7 mph, I'd land rather than bounce, even though I'd be going 115 mph (and going 120 mph downward).